On Wednesday 29 December 2004 18:13, Andy Ross wrote: > Ethan Price wrote: > > I was looking at the playstation 2 linux kit on ebay (it is > > now discontiuned) and was wondering if anyone knew 1.Will a > > redhat linux distribution of FG (according to the PS2 linux > > community the linux software is comparable to Redhat linux > > 0.7) work at all, and 2. should I expect FG to work well? > > The ps2 is designed for games/software exactly like FG so > > logic says that FG should run fine. > > [I think most of the info below is roughly correct, but I'm no > expert. It's possible I'm confusing some of this with the > XBox/Linux port, about which I also know very little.] > > The PS2 graphics engine is a custom deal involving a separate > CPU. I don't believe anyone (anywhere, including Sony?) has > written an OpenGL driver for it, so that's a showstopper right > there. I think the X11 port works in dumb framebuffer mode, > with no hardware 3D support. > > And then there's the problem that the box has only 32MB or > RAM, total. FlightGear's binary alone is something like 8MB of > program text, and it uses huge chunks of memory for textures > and terrain tiles. It won't fit without some major surgery. > > Andy
More a heads up than a comment about the PS2 - but now might be a good time to start thinking about running FG on mpp or clustered systems. The Cell processor scheme that Sony is working on may well introduce mpp into the home. If it's cheap enough, there'll be a need for compute-farm friendly apps. LeeE _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
