iswarya damodharan wrote:
Sir, I am using Flight Gear and I am using terra gear only for scenery database. I have downloaded the sceneries from the world map provided by flight gear.You have not mention the pixel resolution. I would like to know how many meters does a single pixel represent.

For OpenGL there is not just a single pixel resolution, except for the textures. OpenGL (being a vector graphics library) adjusts the resolution and always draws at the highest resolution possible for your hardware.

The textures are a different matter, in the materials.xml file (in the root of the base package) one specifies what area the texture covers (say 1000 x 1000 meter) and then your resolution will be (if the texture is 512 x 512 pixels) around 2 meter per pixel.

 Kindly reply at the earliest.

I'm sure this is meant to be nice and all but somehow I think this will just delay the response time since it almost sounds like an order.

Erik

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