iswarya damodharan wrote:
Sir, I am using Flight Gear and I am using terra gear only for scenery database. I have downloaded the sceneries from the world map provided by flight gear.You have not mention the pixel resolution. I would like to know how many meters does a single pixel represent.
For OpenGL there is not just a single pixel resolution, except for the textures. OpenGL (being a vector graphics library) adjusts the resolution and always draws at the highest resolution possible for your hardware.
The textures are a different matter, in the materials.xml file (in the root of the base package) one specifies what area the texture covers (say 1000 x 1000 meter) and then your resolution will be (if the texture is 512 x 512 pixels) around 2 meter per pixel.
Kindly reply at the earliest.
I'm sure this is meant to be nice and all but somehow I think this will just delay the response time since it almost sounds like an order.
Erik _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
