> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan Lyke
> Sent: Monday, October 24, 2005 11:03 PM
> To: FlightGear user discussions
> Subject: RE: [Flightgear-users] Helicopters in Flight Gear
> 
> Bill Galbraith writes:
> > Helicopter simulation in FlightGear, or any other 'simple' 
> simulation 
> > program, is difficult.
> 
> And then decided that maybe a better start would be to figure 
> out how to use Blender and donate a JetRanger model to the cause...

I'd love to see a Jet Ranger model, since there are a lot of them being
used. The Navy uses them as primary trainers. I'd also like to see an H-60
of some disguise, such as HH-60J, VH-60N (presidential transport), MH-60,
UH-60...pick one. There are a huge number of these birds out there.


> I tried to fly with a standard spring-loaded twist joystick for about
> 15 minutes, quit and immediately started cutting lumber for 
> real controls. My current controls are a non-centering 
> full-length cyclic, pedals (which need their sensitivity 
> upped just a little), and a collective that needs a little 
> less drag. Better balancing on the counter-spring for that is 
> scheduled for this weekend, and realizing that hovering 
> really required using the collective pretty much constantly 
> improved my abilities dramatically.

> One of the questions I've got is: I've tried to work through 
> the linkages that'd make up helicopter controls, and every 
> way I come up with there's some force feedback. Am I 
> hallucinating, or is it subtle enough or played out in such a 
> way that it's just better to build controls which don't have springs?

Talk to me offline about this (and tomorrow night), unless you think others
would be interested in seeing this discussion...

 
> I'm in heads-down mode for a 3d animation software startup, 
> so I'm loathe to commit to writing code (and totally 
> understand the unwillingness to commit to a free project, and 
> I've still got quite a bit of playing with the Bo105 before 
> I've flown that out), but if you want a second set of eyes 
> from someone who at least has been through the 3d graphics 
> end of the pipeline pretty heavily, and 25 years ago (when I 
> was 12) knew what a Reynolds number was, give a holler.

I'm primarily concerned with the flight dynamics, since I'm an Aeronautical
Engineer, and I build real flight simulators for a  living. I'd like to
leave the fancy grahics stuff to others. It would be cool to be able to do
exteriors or instrument panels, but I only have so many hours in a day....

Bill



_______________________________________________
Flightgear-users mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to