Le dimanche 30 octobre 2005 à 09:15 +0100, Erik Hofman a écrit :
> Dave Culp wrote:
> > Is it possible to make engine sounds quieter when the canopy is closed?
> >
> > Is it possible to have the engine sound different when you are in front of
> > the
> > intake and can hear the compressor, than when you are nearer the exhaust
> > and
> > hear the roar of the nozzle more?
>
> Yes, I did that for the F-16 already:
>
> <engine>
> <name>engine</name>
> <path>Sounds/jet.wav</path>
> <mode>looped</mode>
> <property>/engines/engine/running</property>
> <orientation>
> <x>0.0</x>
> <y>0.0</y>
> <z>180.0</z>
> <inner-cone>180.0</inner-cone>
> <outer-cone>360.0</outer-cone>
> <outer-gain>0.2</outer-gain>
> </orientation>
> <volume>
> <property>/engines/engine/thrust_lb</property>
> <type>lin</type>
> <factor>0.000034451</factor>
> </volume>
> </engine>
>
> Note the inner-cone, outer-cone and outer-gain section.
> The inner code defines which section doesn't get affected (so between 0
> degrees and 180 degrees the amplitude won't change).
> The outer code defines a the section where the amplitude gets faded to
> "outer-gain".
>
> Note that this is in the 3d cockpit orientation.
> See FlightGear/docs-mini/README.xmlsound for more information.
>
> Erik
>
Hello,
About next f8 release, and quickly done, to answer here for cockpit
question:
<!-- external view -->
<engine>
<name>whine</name>
<path>Sounds/whine.wav</path>
<mode>looped</mode>
<condition>
<property>/engines/engine[0]/running</property>
<and>
<not>
<equals>
<property>sim/current-view/view-number</property>
<value>0</value>
</equals>
</not>
</and>
</condition>
<volume>
<property>/engines/engine[0]/n2</property>
<factor>0.003</factor>
</volume>
<pitch>
<property>/engines/engine[0]/n2</property>
<factor>0.01</factor>
<offset>0.15</offset>
</pitch>
</engine>
<!-- canopy closed -->
<engine>
<name>whine-c</name>
<path>Sounds/whine.wav</path>
<mode>looped</mode>
<condition>
<property>/engines/engine[0]/running</property>
<and>
<equals>
<property>sim/current-view/view-number</property>
<value>0</value>
</equals>
<equals>
<property>/fdm/jsbsim/fcs/canopy-pos-norm</property>
<value>0</value>
</equals>
</and>
</condition>
<volume>
<property>/engines/engine[0]/n2</property>
<factor>0.001</factor>
</volume>
<pitch>
<property>/engines/engine[0]/n2</property>
<factor>0.01</factor>
<offset>0.15</offset>
</pitch>
</engine>
<!-- canopy opened-->
<engine>
<name>whine-o</name>
<path>Sounds/whine.wav</path>
<mode>looped</mode>
<condition>
<property>/engines/engine[0]/running</property>
<and>
<equals>
<property>sim/current-view/view-number</property>
<value>0</value>
</equals>
<not>
<equals>
<property>/fdm/jsbsim/fcs/canopy-pos-norm</property>
<value>0</value>
</equals>
</not>
</and>
</condition>
<volume>
<property>/engines/engine[0]/n2</property>
<factor>0.003</factor>
</volume>
<pitch>
<property>/engines/engine[0]/n2</property>
<factor>0.01</factor>
<offset>0.15</offset>
</pitch>
</engine>
--
Gerard
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