Le vendredi 25 novembre 2005 à 18:52 +0000, Jon Stockill a écrit : > Melchior FRANZ wrote: > > * Jon Stockill -- Friday 25 November 2005 18:53: > > > >>unfortunately the scenery code doesn't place models > >>in tiles where there's no terrain - so they never show up. > > > > > > What about delivering those with a tiny *.btg.gz that places > > a tiny island under the object, below sea level? > > I'm not sure you can - if you include a btg file then you won't get the > "default" sea area at all. I *suspect* that the scenery loader just > bails out on loading if it finds nothing in the terrain tree, rather > than checking the objects tree too. > I don't know if Melchior is right, My proposal gives the advantage to start from a specific platform. It can be easily defined in different AI scenario other than nimitz_scenario (we don't need TACAN) platform_demo.xml I have done it for a start point on the top of a Mountain (little area).
Cheers -- Gerard _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
