Le vendredi 25 novembre 2005 à 18:52 +0000, Jon Stockill a écrit :
> Melchior FRANZ wrote:
> > * Jon Stockill -- Friday 25 November 2005 18:53:
> > 
> >>unfortunately the scenery code doesn't place models 
> >>in tiles where there's no terrain - so they never show up.
> > 
> > 
> > What about delivering those with a tiny *.btg.gz that places
> > a tiny island under the object, below sea level?
> 
> I'm not sure you can - if you include a btg file then you won't get the 
> "default" sea area at all. I *suspect* that the scenery loader just 
> bails out on loading if it finds nothing in the terrain tree, rather 
> than checking the objects tree too.
> 
I don't know if Melchior is right, 
My proposal gives the advantage to start from a specific platform.
It can be easily  defined in different AI scenario other than
nimitz_scenario (we don't need TACAN)        platform_demo.xml   
I have done it for a  start point on the top of a Mountain (little
area).

Cheers

-- 
Gerard


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