Gerard

> Le mercredi 07 décembre 2005 à 19:27 -0500, Ampere K. Hardraade a
> écrit :
> > On December 7, 2005 06:17 pm, AJ MacLeod wrote:
> > > On Wednesday 07 December 2005 22:56, Gerard ROBIN wrote:
> > > > Carrier elevators are  working perfectly (CVS update).
> > > > We only need to define a Key Binding
> > > > for toggle  property
> > > >  <property>/ai/models/controls/elevators</property>
> > > > which key could be used ?
> > >
> > > I think a menu might be an appropriate way to control that sort of
> thing.
> > > I actually have a menu entry ready for it, but haven't actually got
> round
> > > to using it yet :-)
> > >
> > > No reason not to have both, of course.
> > >
> > > Cheers,
> > >
> > > AJ
> >
> > I think the control should be a hot spot beside the elevator.
> >
> > Ampere
> >
> OK, which elevator would be involved ?
> on Nimitz we have 4 on others may be less may be more.
> I did not think when asking about key that could be a big problem.
> We have a property, we have a function, which open possibilities on
> every carriers and others ship to handle and carry AC. I do not ask
> more.
> Within my  naval aircrafts development i will include a specific key
> which bind with that property (elevators) if one do not like it he could
> fly with an other AC :=)
> 

Glad to hear that the elevator property works for you, Gerard.

I'm with Josh on this one. Because we are running short of keys, and this is
not a flight related function, I'm not planning to assign a key to the
elevator function. I'm planning this to be a menu feature along with
existing "turn into wind" menu item. This policy at least has the merit of
consistency. There are more potential menu items - set base course and speed
etc. If you want to assign a key locally, or on a per ac basis, go right
ahead.

Atm there is only 1 raise/lower function, so all the lifts move together, or
not at all. Here, for the Nimitz, I have 2 lifts operated by the property,
and 2 are static. Specifying lifts by number would be a possible
enhancement. Right now I'm tracking down a bug in the launchbar code so it's
not going to be soon, if at all.

Vivian 




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