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Chris Wilkinson schrieb:
> My question is this - how important is it to the devs and general
> community to see new a/c and custom scenery? What is it with the
> current tools that could be bettered to allow non-techy users like
> me to enthusiastically add a/c and sceneries? Currently I think it
> is too difficult to get those softwares running let alone designing
> with them...

Many a/c and great scenery is what draws end users to us. So that's
definitely needed for the biggest part of our "customers". Other users
need different things - but that doesn't matter here.

Creating a/c is doable for non-techy users (although not trivial) as it
doesn't require any compilation of the source code.

Creating scenery is a bit different. It is possible to generate a
specific scenery for a specific place - but that's generally a bad idea.
We want world domination^h^h^h^h^h^h^h^h^h^h coverage. As the world is
too big to be generated manually (even Slartibartfast could only do the
fjords) we relay on the automatic scenery generation.
BUT: you can help easily as a non-techy person: you could create 3D
models of buildings or try to figure out where existing buildings (like
lighthouses, wind turbines, ...) are located and submit them to
http://fgfsdb.stockill.org/ Then they can be automatically included in
the next scenery build.

(Or a more compilcated and techy version is to look what and how the
guys at http://web44.netzwerteserver2.de/198.0.html are generating their
scenery.)

CU,
Christian

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