I'm willing to attempt something.
However, my openGL experience is very limited (read: I have an idea of the
general principle, but very little programming experience with it.)
As for Hollywood space movies: that's the last thing I want. Besides, the best
ones of those were made before film was in color, and thus had no colored
stars =P
Thanks for the interest,
JD
Durk Talsma wrote:
> I've been thinking a bit further about the idea of adding color, and do
> kinda like. :-). Maybe my original message was a bit too negative, so
> I'm writing a few additions now.
>
> JD Fenech wrote:
> >
> > Great! Now you're trying to confuse me, since I work in a planetarium
> > (seriously).
>
> Cool.
>
> >
> > As for coloring things, I see your point, but at least a few of the brighter
> > objects could be
> > colored, just enough to make navigation by them possible (well, so I can
> > find them to
> > navigate by). See above blurb about why I try to navigate by Mars =P.
> > Actually, filled
> > circles slightly larger than a pixel should give the illusion of more
> > brightness. It seems to
> > work in our planetarium.
>
> Okay, I was under the impression that you wanted to color the sky as it
> is shown in typical hollywood space movies. If it can be done subtly -
> that is just (not) noticable- than that's okay with me.
>
> Although I don't think I'm going to put a lot of effort into this, I'm
> interested in giving you some help if you want to try implementing it.
>
> Regards,
> Durk
>
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