It is my understanding that Crystal Space 3d is much more targeted towards indoor 1st person shooter type applications. What would Crystal Space offer us that we can't get from (or add into) plib's ssg scene graph library? Curt. Cameron writes: > ----- Forwarded message from Mark Bielawa <[EMAIL PROTECTED]> ----- > > From: Mark Bielawa <[EMAIL PROTECTED]> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> > Subject: hunting for programming projects > > Just curious, would it be possible to substitute Crystal Space 3d as the 3d > engine. I am interested in writing a 3d client for WorldForge that uses > Crystal Space 3d and my main contribution to the effort, besides glue, > would be a flexible map format. I very much wanted to make the client > aviation capable. World War 2 Online interested me in that you had > airplanes, tanks and people in the same world. I was hoping for something > similar. > > Anyway, would it be possible to take the instrumentation and flight > dynamics code and plop in my own 3d engine and map format? > > _____________________________ > Mark Bielawa > "I felt so much better when I stopped expecting the Universe to make sense" > > ----- End forwarded message ----- > > -- > cameron > [ Why is it that doctors call what they do "practice"? ] > > _______________________________________________ > Flightgear-users mailing list > [EMAIL PROTECTED] > http://lists.sourceforge.net/lists/listinfo/flightgear-users -- Curtis Olson Human Factors Research Lab FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/flightgear-users
