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Paul Surgeon schrieb:
> On Wednesday 28 December 2005 11:21, Christian Mayer wrote:
> 
>>An Riva TNT2 is *very* old. It's quite likely that you'll never get any
>>decent performance with it (it can basicly only draw textured 2D
>>triangles; all the lighting and 3D transformations have to be done in
>>the CPU).
> 
> 
> That's nonsense - the TNT2 can even do multi-texturing on 3D triangles.
> It was the first nVidia card to do multi-texturing and was mainly the card 
> responsible for sinking the Voodoo3 (and 3Dfx along with it).
> FlightGear (or plib) doesn't even support multi-texturing yet!

You should get your facts right before you tell something nonsense. The
TNT already could do multitexturing (that's why it's called TNT). To be
more educated the next time you can have a look at:

  http://www.rojakpot.com/showarticle.aspx?artno=88&pgno=1

BTW: multitexturing isn't that important any more. It was really
important to do your own lighting (like Quake did). But any fancy
effects are now done with shaders (but then you need at least a
GeForce3; total freedom comes only with the current cards - but then you
can do real "strange" stuff, just have a look at http://www.gpgpu.org/)

The TNT2 was just an evolution from the TNT. The revolution was the
GeForce. The next revolution on that line was the introduction of the
fully programmable shaders.

> I do agree that the TNT2 is very old and not up to it but mainly because it 
> just doesn't have the power to push and/or fill enough triangles/second.
> 15 million transistors clocked at just over 100 MHz can only do so much.

Yes, fillrate is also a problem. But I *guess* that the bottleneck with
a current FGFS on a TNT2 would be the transformation stage.

CU,
Christian

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