On Tuesday 21 February 2006 13:15, Paul Surgeon wrote:
> It took me about two days to learn how to make FG models in Blender coming
> from a 3D Studio and GMax background. It's really not that hard if you read
> the docs and search the Elysiun forums http://www.elysiun.com/forum/
>
> Once you get up to speed Blender is simply an amazing piece of software and
> you can do lots of stuff you can't do in AC3D (which I did try to use a
> couple of times).
>
> But each to his own. :)
>
> Paul

Here are my two cents: I don't think this AC3D-only or Blender-only or 
so-and-so-modelling-tool-only thinking is a good way to look at things.  
Speaking from experience, I would say that one should use whatever tools that 
are available to put models together.  If there is a part that AC3D could do 
well, then AC3D should be used for that part.  However, if another part would 
be easier to create in Blender, then Blender would be the choice for the 
part.  If one happens to have access in AutoCAD, then splines should 
obviously be done in AutoCAD.  By using the strengths of different programs, 
one can create something better than using merely one tool. :)

Ampere


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