On Wednesday 15 March 2006 00:52, Yavuz Onder wrote: > Hi, > > I am working on some static objects. > > I don't know how the dimensions in blender (and in the exported .ac > file) relates to Flightgear units. I don't even know if the Flightgear > works metric or not. > > To be able to verify that my objects' dimensions are close to real life, > I thought I would place myself in UFO, first at the base of the object, > and then at the top of the object, and read the altitudes from the > property tree. > > My problems with this idea are: I know ctrl-u takes you up vertically, > but it seems to take you up 1000 ft at a time. I could not find (by > trial) any way to go down. Neither to go up in smaller steps. > > Is there finer controls for UFO? > > Is there another way to achieve what I want (measuring the objects in > Fligtgear scene)? > > Thanks in advance. > > Yavuz
Hi Yavuz 1 unit in a 3D modeler like Blender or AC3D equals 1 meter in FlightGear. So if you have a building 10 units long in Blender it'll be 10 meters long in FlightGear. Paul ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
