On Wednesday 15 March 2006 00:52, Yavuz Onder wrote:
> Hi,
>
> I am working on some static objects.
>
> I don't know how the dimensions in blender (and in the exported .ac
> file) relates to Flightgear units. I don't even know if the Flightgear
> works metric or not.
>
> To be able to verify that my objects' dimensions are close to real life,
> I thought I would place myself in UFO, first at the base of the object,
> and then at the top of the object, and read the altitudes from the
> property tree.
>
> My problems with this idea are: I know ctrl-u takes you up vertically,
> but it seems to take you up 1000 ft at a time. I could not find (by
> trial) any way to go down. Neither to go up in smaller steps.
>
> Is there finer controls for UFO?
>
> Is there another way to achieve what I want (measuring the objects in
> Fligtgear scene)?
>
> Thanks in advance.
>
> Yavuz


Hi Yavuz

1 unit in a 3D modeler like Blender or AC3D equals 1 meter in FlightGear.
So if you have a building 10 units long in Blender it'll be 10 meters long in 
FlightGear.

Paul


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