I want the ground and sky to extend all the way to the horizon as far as you can see for a given altitude. I have ordered the 3 DVD's of the terrain. Will this solve the terrain chunking? Other than terrain chunking I love Flightgear. Thanks Nate Homier.
My current settings in preferences.xml are: (I've only included revelent portions)
<xsize type="int">1024</xsize> <ysize type="int">768</ysize> <game-mode type="bool">true</game-mode> <fullscreen type="bool">true</fullscreen> <static-lod> <detailed userarchive="y">100000</detailed> <rough userarchive="y">200000</rough> <bare userarchive="y">300000</bare> <random-objects type="bool" userarchive="y">true</random-objects> <horizon-effect type="bool" userarchive="y">true</horizon-effect> <enhanced-lighting type="bool" userarchive="y">true</enhanced-lighting><distance-attenuation type="bool" userarchive="y">true</distance-attenuation> <precipitation-enable type="bool" userarchive="y">false</precipitation-enable>
<lightning-enable type="bool" userarchive="y">true</lightning-enable> <bump-mapping type="bool" userarchive="y">true</bump-mapping> <clouds3d-enable type="bool" userarchive="y">true</clouds3d-enable> <clouds3d-vis-range type="float" userarchive="y">25000</clouds3d-vis-range> <clouds3d-density type="float" userarchive="y">100</clouds3d-density> <clouds3d-cache-size type="int" userarchive="y">1024</clouds3d-cache-size><clouds3d-cache-resolution type="int" userarchive="y">128</clouds3d-cache-resolution>
<draw-otw type="bool">true</draw-otw> <shadows-ac type="bool" userarchive="y">true</shadows-ac> <shadows-ac-transp type="bool" userarchive="y">true</shadows-ac-transp> <shadows-ai type="bool" userarchive="y">true</shadows-ai> <shadows-to type="bool" userarchive="y">true</shadows-to> <shadows-debug type="bool" userarchive="y">false</shadows-debug> <fps-display type="bool" userarchive="y">true</fps-display>
smime.p7s
Description: S/MIME Cryptographic Signature
