Søren Christensen wrote:
> On Saturday 30 December 2006 04:57, Greg Olah wrote:
>   
>> Søren Christensen wrote:
>>     
>>> Hi,
>>>
>>> I'm pretty new to flightgear.
>>>
>>> I would like to fly the Eurocopter bo105, but I don't know how to control
>>> the collective / the elevation of the main rotor.
>>>
>>> I haven't found instructions on flying helicopter, does anyone have a
>>> link?
>>>
>>> Thanks
>>>
>>> /severino
>>>       
>> I can tell you from experience in real helicopters and FlightGear...the
>> best way to fly simulator helicopters is with a joystick, and rudder
>> pedals.  Anti-torque (rudder) pedals are pretty much a _MUST_ in a hover
>> or low-velocity forward flight in FlightGear (as in real helicopters).
>> When you lift the collective, you NEED some way to counteract the main
>> rotor system's torque.  Usually, once you get the bird through what's
>> called translational lift, you'll require less anti-torque pedal.  I
>> should mention, this is true for the common single rotor system -
>> anti-torque isn't an issue in multi-main rotor systems like tandem or
>> coaxial.
>>
>> I've tried to hover in Flightgear and MSFS without the anti-torque
>> pedals and it is way too unstable (like a heli).  BTW, setting
>> auto-coordination ON won't help.  You require A LOT of pedal to
>> compensate for the high torque output in a hover - so much more than in
>> forward flight, that you'll still see torque effect with the
>> auto-coordination ON.
>>
>> Hope this helps a little :-)
>>     
>
> Not a litte -- a great deal actually.
>
> Yes, hovering is difficult. I have a Logitech gamepad and then numeric 
> keypad, 
> but pressing "0" and "Enter" isn't very accurate.
>
> Do you (or any one else) have a link or name for a good joystick with 
> rudder-pedals. I've seen lots of joysticks, but haven't yet found joystick 
> with rudder-pedals.
>
> Best regards and happy new year
> /severino
>   
There are several joysticks out there with a rotation axis in the 
handle.  I personally don't like these because moving the stick 
forward/aft or left/right induces a rotation (yaw) in the handle.  
Gravis, Logitech, and Microsoft make them.  I have seperate USB rudder 
pedals made by CH Products.  They are simple to install, and null 
easily. They ran I think about $100.  You might be able to find them 
used and cheaper on EBay.

Another word on hovering...It is very hard in a flight simulator system 
with only a front viewing monitor. The best setup is where you could see 
from -45 to +45 degrees in front of you.  The way I was taught and the 
way I still hover in real life is to look about 10 feet in front and 
about 45 degress off the PIC side.  For example, in a B206 the PIC is 
the right seat, so you would look out 45 deg to the right about 8-10 
feet out.  This gives excellent perception of movement in all 3 
dimensions.  Also, the best height to hover is at 5 feet, not 2-3 like 
some instructors teach.  The reason is helicopters can do something cool 
that airplanes can't do...hover taxi to any clear area for 
takeoff...this means crossing taxiways, runways, etc.  Now, I have seen 
taxiway & runway lights stick out up to 2 feet from the ground.  Just 
imagine what that does to an heli in a quick hover taxi!  Ok, so getting 
back to why it is harder to hover in a sim.  In real life you have the 
details on the ground (potholes, cracks in pavement, etc) to quickly 
perceive your relative speed and direction.  It is something that right 
now that requires A LOT of video processing power - so you just don't 
have that perception.

Let me know if you need more help!

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