I am glad to see people interesting to develop that idea. I want to be 
part. However I have a really bad programing skills and I use 
windows...sorry.... so first I will begin to use Unix et then I can help 
everyone who are ready to lead the project...

Thx

Franck

leee a écrit :
> On Thursday 18 January 2007 19:02, Curtis Olson wrote:
>   
>> On 1/18/07, Franck Marchand wrote:
>>     
>>> Hello
>>>
>>> I am using Flightgear in order to visualize UAV simulation. And I was
>>> expecting if somebody has already work on a "underwater" version of
>>> flightgear (for UUV simulation)?
>>> Moreover is it possible to modify flightgear in order to dive under
>>> altitude "0" and not stop object at this altitude?
>>>
>>> Thank you very much for your answers!
>>>       
>> It would not be hard to disable the ground height check or hardwire it to
>> something below sea level.  What might be more interesting would be to
>> develop a scenery database using underwater terrain data in conjunction
>> with the above ground terrain, and then put something similar to a cloud
>> layer (but with a water texture) at sea level.  We could even raise and
>> lower the sea to simulate tides (?)  It seems like it could be a really
>> interesting extension to FlightGear if someone wanted to work on it.
>>
>> Curt.
>>     
>
> How curious - I was thinking about the feasibility of a submarine sim using 
> the SG/FG infrastructure just a few days ago...
>
> ...then again, in the not too distant past I also gave some thought to an FG 
> pogo stick...
>
> ...alright officer, I'll come quietly...
>
> LeeE
>
>
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