Thanks for your prompt reply. I am not very familiar with the drivers on linux
so I hope I get a little more guidance from you.
I ran gl-info as you said and here is the output:
[r...@olympus bin]# gl-info
GL_VENDOR = "Brian Paul"
GL_RENDERER = "Mesa X11"
GL_VERSION = "2.1 Mesa 7.7"
GL_EXTENSIONS = "GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_depth_clamp
GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord
GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate
GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_ATI_fragment_shader GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_resize_buffers
GL_MESA_texture_array GL_MESA_ycbcr_texture GL_MESA_window_pos
GL_NV_blend_square GL_NV_depth_clamp GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix
GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays"
GL_RED_BITS = 8
GL_GREEN_BITS = 8
GL_BLUE_BITS = 8
GL_ALPHA_BITS = 0
GL_DEPTH_BITS = 16
GL_INDEX_BITS = 0
GL_STENCIL_BITS = 0
GL_ACCUM_RED_BITS = 0
GL_ACCUM_GREEN_BITS = 0
GL_ACCUM_BLUE_BITS = 0
GL_ACCUM_ALPHA_BITS = 0
GL_AUX_BUFFERS = 0
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_NAME_STACK_DEPTH = 64
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_PROJECTION_STACK_DEPTH = 32
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_CLIP_PLANES = 6
GL_MAX_EVAL_ORDER = 30
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_TEXTURE_SIZE = 4096
GL_MAX_VIEWPORT_DIMS = 4096,4096
GL_POINT_SIZE_GRANULARITY = 0.1
GL_POINT_SIZE_RANGE = 1,60
Default values:
GL_UNPACK_ALIGNMENT = 4
GL_UNPACK_ROW_LENGTH = 0
GL_UNPACK_SKIP_PIXELS = 0
GL_UNPACK_SKIP_ROWS = 0
GL_BLEND_SRC = 1
GL_BLEND_DST = 0
I can't make head to tail of it except that the GL library used is Mesa. Now to
install Nvidia drivers do I need to uninstall Mesa first?
Thanks.
Ekhlas.
On Sat, 23 Jan 2010 00:04:00 +0530 wrote
>On Fri, 22 Jan 2010, Ekhlas Sonu wrote:
> I had to install Mesa because there was no GL library pre-installed on
> the machine.
>
> Right now, flight gear starts and I hear the sound of engine but the
> frame rate is really low and the picture is very dark (you actually have
> to look hard to see the plane).
>
> Any ideas why this is so? Is it because I use Mesa? What is the way out
> of it?
Yes, that is most likely due to Mesa using software rendering.
Run the program gl-info in the FlightGear bin/ directory and see what it
says.
To get 3d acceleration you need to install NVIDIA's driver for your
card and probably(?) rebuild OSG, SG and FlightGear so that the build is
done with the right OpenGL header and linked with the right OpenGL
library.
Cheers,
Anders
--
---------------------------------------------------------------------------
Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/
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Throughout its 18-year history, RSA Conference consistently attracts the
world's best and brightest in the field, creating opportunities for Conference
attendees to learn about information security's most important issues through
interactions with peers, luminaries and emerging and established companies.
http://p.sf.net/sfu/rsaconf-dev2dev
_______________________________________________
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Flightgear-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-users