Typically these kinds of models aren't meant for real-time usage in
games or desk-top simulations. Assuming these are being considered for
FG scenery, what you do get is very valuable-- an exactly scaled model
that can serve as the basis for a model of more suitable complexity.
All the hard work of researching dimensions is done. For many of these
it wouldn't be difficult, mostly a matter of time and some effort, to
build and texture new, nice low-resource models from these originals.

-Gary aka Buckaroo



On Sun, Sep 12, 2010 at 1:36 PM, Vivian Meazza
<vivian.mea...@lineone.net> wrote:
> Jon S. Berndt wrote
>
>>
>> Can these be converted to the format that FlightGear uses - particularly
>> the
>> crawler, the VAB, and the launch complex - as well as the launch vehicle
>> models?
>>
>
> Reading the NASA guidelines it seems to be compatible with GPL, so I put
> the VAB is in git in Models/Structures. Do you have any plans for it?
>
> The crawler is more difficult - I have converted it but at 141,000 vertices
> I think it's too heavy. I'll see what can be done.
>
> Vivian
>
>
>
>
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