Typically these kinds of models aren't meant for real-time usage in games or desk-top simulations. Assuming these are being considered for FG scenery, what you do get is very valuable-- an exactly scaled model that can serve as the basis for a model of more suitable complexity. All the hard work of researching dimensions is done. For many of these it wouldn't be difficult, mostly a matter of time and some effort, to build and texture new, nice low-resource models from these originals.
-Gary aka Buckaroo On Sun, Sep 12, 2010 at 1:36 PM, Vivian Meazza <vivian.mea...@lineone.net> wrote: > Jon S. Berndt wrote > >> >> Can these be converted to the format that FlightGear uses - particularly >> the >> crawler, the VAB, and the launch complex - as well as the launch vehicle >> models? >> > > Reading the NASA guidelines it seems to be compatible with GPL, so I put > the VAB is in git in Models/Structures. Do you have any plans for it? > > The crawler is more difficult - I have converted it but at 141,000 vertices > I think it's too heavy. I'll see what can be done. > > Vivian > > > > > ------------------------------------------------------------------------------ > Start uncovering the many advantages of virtual appliances > and start using them to simplify application deployment and > accelerate your shift to cloud computing > http://p.sf.net/sfu/novell-sfdev2dev > _______________________________________________ > Flightgear-users mailing list > Flightgear-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-users > ------------------------------------------------------------------------------ Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users