I'm looking for the "right" way to implement layers in my floatcanvas
app that i can turn on/off easily without keeping a list of elements
that i clear from the cavnas. My only requirement is that when layers
are turned on i still have an easy way to save all of them to disk
(currently i am using Canvas._Buffer.SaveFile)?

does anyone on this list have any pointers?

-- 
Jehiah
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