It's only in the starting stages, but you might want to have a look at the
pyGEF framework that Retief Gerber has started working on.

http://sourceforge.net/projects/pygef

There's a mailing list you can sign up for.  So far it's just been me and
Retief talking about high level design issues and some low level
implementation issues.

But the ultimate goal is for it to be a solid library for writing a wide
variety graphical apps.  Retief is most interested in using it as the basis
for a Simulink type of app, from what I understand.  I'm looking at it using
it for implementing something more like a vector drawing program.  Initially
he was using float canvas as one back-end for the low-level drawing.  I'm
not sure what the status is now.   I think maybe it only works with
wx.GraphicsContext at the moment, but the stated plan is to have it work
with multiple rendering back-ends including floatcanvas.

Anyway, it's not going to be ready tomorrow, but if you're interested you
might want to keep an eye on it.  Or jump right in and contribute to the
project if you like.

--bb

On 7/11/07, Astan Chee <[EMAIL PROTECTED]> wrote:

Hi,
Im trying to make a tree view in wxPython, except it is graphed and
expressed as nodes. I've tried to modify the demo classes but before I
do that, I was wondering if something like this actually existed in
wxPython. So instead of the normal tree view like
http://www.xmodeler.com/images/part1/figure1.2.PNG , Im trying to
display like

http://wwweic.eri.u-tokyo.ac.jp/computer/manual/lx/SGI_Developer/books/Perf_GetStarted/sgi_html/figures/scene.graph.hierarchy.gif
complete with rubber bands, dragable images and colapseable/expandable
views (and combination of these functions).
Does anyone know of an existing example in wxPython?
People have suggested I use FloatCanvas, and I have no idea how to use
it. People suggested it because it has zoom and pan views (which might
be useful).
Anyway, Im half way modifying the wxPython's demo of wxDragImage.
Any ideas?
Thanks
Astan
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