David Poundall wrote: > Found two ways of getting round this. The easiest being is to use > event.skip() obviously.
That's what Skip() is for... > Moving along though, it turns out that because I am not using the > NavCanvas in the > > Code I am writing, the event Binding on the code … > Circle = MovingCircle( (1, 3), 2, FillColor="Blue") > > Canvas.AddObject(Circle) > Circle.Bind(FC.EVT_FC_LEFT_DOWN, self.ObjectHit) > (… lifted from the moving elements Demo) is not firing. When it does, > that is to say > > when I re-introduce the NavCanvas border, all is well. The code drags > as it should. > I would like to be able to work without the NavCanvas if I can. So my > question is, > > Have I found a bug or a feature J A bug. All NavCanvas is supposed to do it add a toolbar for setting the modes -- that's it. All other FloatCanvas functionality should be available with a straight FloatCanvas. That being said, most of my tests use NavCanvas, so something could be wrong. Can you make a fairly small, self contained example? -Chris -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception [EMAIL PROTECTED] _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
