David Poundall wrote:
> Found two ways of getting round this.  The easiest being is to use 
> event.skip() obviously.

That's what Skip() is for...

> Moving along though, it turns out that because I am not using the 
> NavCanvas in the
> 
> Code I am writing, the event Binding on the code …

> Circle = MovingCircle( (1, 3), 2, FillColor="Blue")
> 
> Canvas.AddObject(Circle)
> Circle.Bind(FC.EVT_FC_LEFT_DOWN, self.ObjectHit)
> (… lifted from the moving elements Demo) is not firing.  When it does, 
> that is to say
> 
> when I re-introduce the NavCanvas border, all is well.  The code drags 
> as it should.

> I would like to be able to work without the NavCanvas if I can.  So my 
> question is,
> 
> Have I found a bug or a feature J  

A bug. All NavCanvas is supposed to do it add a toolbar for setting the 
modes -- that's it. All other FloatCanvas functionality should be 
available with a straight FloatCanvas.

That being said, most of my tests use NavCanvas, so something could be 
wrong.

Can you make a fairly small, self contained example?

-Chris



-- 
Christopher Barker, Ph.D.
Oceanographer

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