David Poundall wrote:
> I am trying to redraw the canvas but without zooming to the BB.  Just 
> forcing a draw mucks up my drawing scale

That shouldn't happen. FloatCanvas.Draw() should jsut re-draw, and not 
mess with the scale or anything -- where are you calling it?

Note that Draw() won't draw if FloatCanvas thinks that nothign has 
changed. If you've changed a property of a DrawObjeect, it way not know 
that a change has been made. In this case, call:

Draw(Force=True)


> and refresh on it’s own gives  me a black canvas.

hmm. that's a bit odd too. Refresh() should just re-blit the existing 
buffer.


Where in your code are you making these calls?

-CHB


-- 
Christopher Barker, Ph.D.
Oceanographer

Emergency Response Division
NOAA/NOS/OR&R            (206) 526-6959   voice
7600 Sand Point Way NE   (206) 526-6329   fax
Seattle, WA  98115       (206) 526-6317   main reception

[EMAIL PROTECTED]

_______________________________________________
FloatCanvas mailing list
[email protected]
http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas

Reply via email to