David Poundall wrote: > I am trying to redraw the canvas but without zooming to the BB. Just > forcing a draw mucks up my drawing scale
That shouldn't happen. FloatCanvas.Draw() should jsut re-draw, and not mess with the scale or anything -- where are you calling it? Note that Draw() won't draw if FloatCanvas thinks that nothign has changed. If you've changed a property of a DrawObjeect, it way not know that a change has been made. In this case, call: Draw(Force=True) > and refresh on it’s own gives me a black canvas. hmm. that's a bit odd too. Refresh() should just re-blit the existing buffer. Where in your code are you making these calls? -CHB -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception [EMAIL PROTECTED] _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
