Christopher Barker wrote:
> Thanks for the note -- when you are happy with it, could you put that up 
> on the Wiki?
> 
> http://morticia.cs.dal.ca/FloatCanvas/

Now that I think about it -- another option is to integrate this with 
the regular FloatCanvas.Circle object -- in fact, we really should get 
alpha blending into all objects.

I haven't converted FloatCanvas to GraphicsContext because of 
performance issues, but that really only applies to big polygons and the 
like -- I can imagine it would shouldn't' be too hard to have alpha as 
an option, and the it will use GraphicsContext if there is an alpha 
value, and not use it if there isn't one.

Anyone wants to contribute sample code for how to do this, it would be 
appreciated!

-Chris



-- 
Christopher Barker, Ph.D.
Oceanographer

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