Christopher Barker wrote: > Thanks for the note -- when you are happy with it, could you put that up > on the Wiki? > > http://morticia.cs.dal.ca/FloatCanvas/
Now that I think about it -- another option is to integrate this with the regular FloatCanvas.Circle object -- in fact, we really should get alpha blending into all objects. I haven't converted FloatCanvas to GraphicsContext because of performance issues, but that really only applies to big polygons and the like -- I can imagine it would shouldn't' be too hard to have alpha as an option, and the it will use GraphicsContext if there is an alpha value, and not use it if there isn't one. Anyone wants to contribute sample code for how to do this, it would be appreciated! -Chris -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception [EMAIL PROTECTED] _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
