> Depending on > how you put your ScaledBitmap on the canvas, it may be tricky to figure > out which pixels you want. > That's ok, but very slow, today is the end of the project but I will follow programming this on my own. So I use a double-buffered vectoral canvas instead of using a simple buffered-bitmap -_- (like the sketch frame demo ?)
> It looks like you want the LineWidth to scale with the whole drawing? > To do this, you want to make a new DrawOBject, probably derived from > FloatCanvas.Line, and change its _draw attribute to scale the line > thickness. Yesterday I've done something similar to your proposition, adding an attribute "taille" (size) to each added line, and calling each element of _DrawingList to be drawn with its "taille"*Scale. This works but quite slow in a frenetic use of the eraser, which continue to "erase" after the release of the left button. (But works perfectly in a calm use) thanks a lot for all. _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
