Ryan Blazecka wrote:
>> If Size < 1 ?
>>
>> would that work? Not that anyone can read a 1 point font, but it seems 
>> more pure....
> 
> I just tried it, and it works in the sense that the text does scale down 
> nice & small. it doesn't work in the sense that the size of the text 
> relative to the objects around it does not scale uniformly.

> for example, 
> each text object is positioned on top of a rectangle that roughly 
> corresponds to the size of the text.

Did you try setting the BackgroundColor of the text instead of creating 
separate rectangles? Or using ScaledTextBox, which puts a rectangle 
behind the text, and can add padding (margins), etc. In fact, I think I 
may get rid of ScaledText, as ScaledTextBox is a superset anyway.

 > when the objects are large, the
> relative scaling works more or less OK. as they get smaller though, the 
> size of the text relative to it's containing rectangle varies a fair 
> bit. the rectangle always scales correctly, but the text becomes 
> "longer" or "shorter" depending on how the font rasterizer decides to 
> stretch it out to keep it readable.

yeah, text scaling never seems to work exactly. In some sense, it 
shouldn't -- good typesetting requires that fonts are different at 
different sizes, though I don't know if that's what's happening here.

I'll see what I can do...

-CHB



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