On Thu, Dec 4, 2008 at 7:17 PM, Larry Meyn <[EMAIL PROTECTED]> wrote:
> Marcos,
>
> This looks like a nice clean implementation and it's very well commented.
>
> In looking over your past e-mails, it looks like what you are doing is very
> similar to how they digitize actors for CGI effects in movies.  So there
> might be some relevant literature in that field.  As you are probably aware,
> there are lots of references for photogrammetry that might be useful.  A
> particular problem is identifying corresponding points in images for
> determining the 3D coordinates, which is often referred as the ³stereo
> correspondence² problem.  One technique is to take advantage of the fact
> that for any point in one image, the corresponding point in the other
> image(s) will lie along a line. (The point in the first image and two camera
> foci define a plane which intersects the second image.)
>
Thanks for your comments.

My application is a very simplified case of the tool used in CGI (but
I wouldn't compare to that!). Actually, in my lab I have one of these
fancy and expensive systems with many cameras used in CGI (but I use
it for human movement analysis). Now, i just want to develop a simple
and open source software for digitizing points and calculate distance
and angles of human body segments in static posture.

Marcos
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