On Thu, Dec 4, 2008 at 7:17 PM, Larry Meyn <[EMAIL PROTECTED]> wrote: > Marcos, > > This looks like a nice clean implementation and it's very well commented. > > In looking over your past e-mails, it looks like what you are doing is very > similar to how they digitize actors for CGI effects in movies. So there > might be some relevant literature in that field. As you are probably aware, > there are lots of references for photogrammetry that might be useful. A > particular problem is identifying corresponding points in images for > determining the 3D coordinates, which is often referred as the ³stereo > correspondence² problem. One technique is to take advantage of the fact > that for any point in one image, the corresponding point in the other > image(s) will lie along a line. (The point in the first image and two camera > foci define a plane which intersects the second image.) > Thanks for your comments.
My application is a very simplified case of the tool used in CGI (but I wouldn't compare to that!). Actually, in my lab I have one of these fancy and expensive systems with many cameras used in CGI (but I use it for human movement analysis). Now, i just want to develop a simple and open source software for digitizing points and calculate distance and angles of human body segments in static posture. Marcos _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
