> Hmm, I didn't really notice the problem. But here's on reason why it might
> get harder to delete objects: If you insert the "select" circle in front
> of your current object the "select" circle will now receive the mouse
> events. So you should probably insert the select circle just behind the
> point, by doing something like
>
> self.select = self.canvas.create('Circle', 14, pos=self.point, name =
> 'sel', look=look, where = nodes[0].parent.children.index( nodes[0] ) )
>
> Or you bind the rightDown event to delete an object to the select circle
> as well. Or you modify the gui mode code.
>

Thanks but for me it still seems harder to delete the point.
Anyway, I went through your examples (animation.py) and I found a
better solution for my case:
I just change the scale of the selected object and change back when is
deselected.
Doing that I don't add anything and it is easier to delete the object
if this is the case.

thanks

marcos
_______________________________________________
FloatCanvas mailing list
[email protected]
http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas

Reply via email to