I am still trying to get a handle on how one uses the GUIMode's.

Looking at the fc/demo/MouseTest.py sample I just don't get it how one 
has e.g. two different OnLeftDown handlers for two different GUI modes.

I naively created a module which contains my two GUIModes which are 
sub-classed/inherit from GUIMode.GUIMouse, each with his specific 
OnLeftDown handler.  But doing this is still calling the event handler 
defined in my application and not the one in the GUIMode.

Sub-classing/inheriting is still a bit of black magic for me, so it 
could very easily be that I did something wrong.

Should there be a different "Bind" command for the above to work, or 
should the one common OnLeftDown handler check the GUIMode the 
application is in and call the specific handler?

Thanks in advance for any pointers on this.

Werner

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