Hi Chris, On 17/06/2010 20:43, Christopher Barker wrote: > Hi Werner, > > I am swamped working on our big oil spill in the Gulf of Mexico I didn't expect such a quick answer as I guessed that you would still have tons of work with this.
I was wondering if I did something which shouldn't work. Thanks for the hints, will look into this more over the next few days. Werner > , but a > couple quick comments: > > Werner F. Bruhin wrote: > >> problem where HitTest doesn't work after I made changed GUIMode. >> >> What I do is e.g.: >> >> 1. create some objects (1 rack (a fc.group) and 9 bottle objects >> (fc.Circle) >> 2. change to GUIMode "SelectBottles" which works fine >> 3. change to GUIMode "SelectOtherObjects" which works fine >> 4. change to GUIMode "SelectBottles" DOES NOT WORK >> >> The change GUIMode code does: >> - UnBindAll >> - qualifying objects get "bind" for "fc.EVT_FC_LEFT_DOWN" >> > >> When I debug and get to fc.HitTest clicking the same object under point >> 2 and 4 above return different values for color, first time I get "0, 0, >> 7" and the second time I get "0, 0, 10". >> >> Any one has some ideas on why this might happen. >> > I can't remember right now, but it's possible that when you unbind and > re-bind, the hit-test color gets reset. I can't tell you for sure if I > really tested multiple binding-unbinding (though the main demo does it...) > > Can you trace a bit farther and see what the hit color is for that > object? Also, you can look in the hit test dictionary to see how it's bound. > > Sorry I don't have more time to dig into this. > > -Chris > > _______________________________________________ FloatCanvas mailing list [email protected] http://paulmcnett.com/cgi-bin/mailman/listinfo/floatcanvas
