> > Just sending all those events is what takes up such a long time.

Hi,

Sorry if this message appears more than once, 
for some reason the previous two attempts didn't seem to arrive.

FC2 is really great and easy to use for my purpose, 
but the speed issue when adding objects to the canvas 
is quite bad. To keep a long story short I 
added 60000 objects to the canvas, went to the shop, got back home, 
and then killed the process.

I'm curious to know if someone is actively looking at this issue? 

I took a first look by stepping through the code in the debugger, 
but the meta class magic that happens when adding an object currently 
is not entirely clear to me, nor is it clear what could be the impact of
somehow preventing all this magic from happening.

Would it make sense to try to extend the pubsub Publisher() so that it can 
be instructed to temporarily suspend dispatching certain messages to its 
listeners? As a way to implement a "freeze" of some kind?

Best regards,
Stefaan.


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