Hi Chris,
I think I found it. The group "Bind" method did not change the hit
colour of the children of a sub-group.
Came up with the following patch which am still testing, but so far I
don't get any negative side effects.
What do you think?
Werner
Index: FloatCanvas.py
===================================================================
--- FloatCanvas.py (revision 73571)
+++ FloatCanvas.py (working copy)
@@ -453,15 +453,20 @@
self._Canvas.HitColorGenerator.next() # first call to prevent
the background color from being used.
# Set all contained objects to the same Hit color:
self.HitColor = self._Canvas.HitColorGenerator.next()
- for obj in self.ObjectList:
- obj.SetHitPen(self.HitColor, self.HitLineWidth)
- obj.SetHitBrush(self.HitColor)
- obj.HitAble = True
+ self._ChangeChildrenHitColor(self.ObjectList)
# put the object in the hit dict, indexed by it's color
if not self._Canvas.HitDict:
self._Canvas.MakeHitDict()
self._Canvas.HitDict[Event][self.HitColor] = (self)
+ def _ChangeChildrenHitColor(self, objlist):
+ for obj in objlist:
+ obj.SetHitPen(self.HitColor, self.HitLineWidth)
+ obj.SetHitBrush(self.HitColor)
+ obj.HitAble = True
+
+ if isinstance(obj, Group):
+ self._ChangeChildrenHitColor(obj.ObjectList)
def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel = None, HTdc=None):
for obj in self.ObjectList:
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