Hello Chris, Thanks for your solution, it works now ! I still keep the CallLater(1, self.Canvas.ZoomToBB) because it's better to wait before zooming, you're right. (By the way would you use CallLater or CallAfter ? It seems that I used both without even thinking I was using 2 different things!) Thanks for the patched file as attachment.
Another thing : is it possible to have a better image rendering with "AddScaledBitmap" ? I don't exactly remember where, but I have once used something like wx.IMAGE_QUALITY_HIGH in StaticBitmap or DrawBitmap, and the quality of the resizing was greatly improved (the image was smoother, less aliasing). Is this possible in FloatCanvas ? Thank you again! Have a good day, Jo _______________________________________________ FloatCanvas mailing list [email protected] http://mailman.paulmcnett.com/cgi-bin/mailman/listinfo/floatcanvas
