Hello Chris,

Thanks for your solution, it works now !
I still keep the CallLater(1, self.Canvas.ZoomToBB)  because it's
better to wait before zooming, you're right.
(By the way would you use CallLater or CallAfter ? It seems that I
used both without even thinking I was using 2 different things!)
Thanks for the patched file as attachment.


Another thing : is it possible to have a better image rendering with
"AddScaledBitmap" ?

I don't exactly remember where, but I have once used something like
wx.IMAGE_QUALITY_HIGH in StaticBitmap or DrawBitmap, and the quality
of the resizing was greatly improved (the image was smoother, less
aliasing).

Is this possible in FloatCanvas ?

Thank you again!
Have a good day, Jo
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