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[STR New]

Link: http://www.fltk.org/str.php?L2527
Version: 2.0-current


I could be wrong, but I think it may be caused by all the shifts being
handled by a common callback.

I was looking at the following lines of code:

void shift_cb(Fl_Button*, void*) {}

      } else if (b->callback() == (Fl_Callback*)shift_cb) {

this might be remedied by using separate callbacks?  but I am just
learning FLTK as of today.  Not new to windows programming.


Link: http://www.fltk.org/str.php?L2527
Version: 2.0-current

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