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[STR New] Link: http://www.fltk.org/str.php?L2814 Version: 3.0 Yup, probably... If we use the "wrong" fluid (i.e. the fltk3 fluid) then, with the current build (r9315) we get 58 out of 70 exe's built. Almost all the failures (11 out of 12 I think, counting by hand) are fluid-related, so if we use a "working" fluid we will be almost home and dry... at least so far as building the code goes. Though, that said, there are actually a few "funnies" at runtime, where things are not quite right - but we can fix that once the builds are working. Switching to a "good" fluid would be a big help in that case. Link: http://www.fltk.org/str.php?L2814 Version: 3.0 _______________________________________________ fltk-bugs mailing list fltk-bugs@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-bugs