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[STR New]

Link: http://www.fltk.org/str.php?L2814
Version: 3.0


Yup, probably...

If we use the "wrong" fluid (i.e. the fltk3 fluid) then, with the current
build (r9315) we get 58 out of 70 exe's built.

Almost all the failures (11 out of 12 I think, counting by hand) are
fluid-related, so if we use a "working" fluid we will be almost home and
dry... at least so far as building the code goes.

Though, that said, there are actually a few "funnies" at runtime, where
things are not quite right - but we can fix that once the builds are
working.
Switching to a "good" fluid would be a big help in that case.


Link: http://www.fltk.org/str.php?L2814
Version: 3.0

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