> Is it possible to render this gui inside another openglcontext?
> I'm currently using GLFW for platform independency. Its
> supposed to be an editor for my particlesystems, and I would
> prefer to be able to open my editor on an own screen without
> win-interference. =))

Rendering fltk widgets inside a GL context is non-trivial...

> Also, if it only is the other way, can I render
> openglgraphics inside a FLTK-window with full control?

If you derive your GL context from Fl_Gl_Window then yes, that should
work fine.
See the demo GL examples in the test directory for a few simple cases
that you could extend. Note that fltk-1.1 now provides it's own glut
layer too, if you need that.


As a side note, queries like this are better posted over in
fltk.general, where there tends to be more traffic, and you'll likely
get any help you need.
fltk.dev is more for development *of* the library (as opposed to
development *using* the library).





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