For MacOS X-using FLTK developpers: I have built an XCode plug-in that allows driving by XCode compilation and linking of a c++ program for the win32 platform, using a win32 g++-cross compiler. With this, one can have an XCode project with 3 targets for MacOS X, Darwin+X11, and MSWindows, and compile/link each of them. Debugging is not possible, of course, for the Win32 target. This plugin works with XCode 2.5 and 3.0 (not with 3.1). It is based on Damien Bobillot's XCode plug-in interface (http://maxao.free.fr/xcode-plugin-interface/).
Here is a screen capture that illustrates what is possible with it: http://pbil.univ-lyon1.fr/members/mgouy/data/XcodeWin32Plugin.png Any interest in that from MacOS X FLTK developpers ? _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
