For MacOS X-using FLTK developpers:

I have built an XCode plug-in that allows driving by XCode compilation and 
linking of a c++ program for the win32 platform, using a win32 g++-cross 
compiler. With this, one can have an XCode project with 3 targets for MacOS X, 
Darwin+X11, and MSWindows, and compile/link each of them. Debugging is not 
possible, of course, for the Win32 target.
This plugin works with XCode 2.5 and 3.0 (not with 3.1). It is based on Damien 
Bobillot's XCode plug-in interface 
(http://maxao.free.fr/xcode-plugin-interface/).

Here is a screen capture that illustrates what is possible with it:
http://pbil.univ-lyon1.fr/members/mgouy/data/XcodeWin32Plugin.png

Any interest in that from MacOS X FLTK developpers ?
_______________________________________________
fltk-dev mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk-dev

Reply via email to