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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Attached file "fl_gleam-4.3-fltk-1.3-rev8914.patch"...
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Index: src/fl_gleam.cxx
===================================================================
--- src/fl_gleam.cxx (revision 0)
+++ src/fl_gleam.cxx (revision 0)
@@ -0,0 +1,175 @@
+//
+// "Gleam" drawing routines for the Fast Light Tool Kit (FLTK).
+//
+// These box types provide a sort of Clearlooks Glossy scheme
+// for FLTK.
+//
+// Copyright 2001-2005 by Colin Jones.
+//
+// Modified 2011 by Edmanuel Torres
+// This is a new fl_gleam theme. The gradients are on the top an the
+// bottom so the text area looks like in the classic FLTK way.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+// Box drawing code for an obscure box type.
+// These box types are in seperate files so they are not linked
+// in if not used.
+
+#include <FL/Fl.H>
+#include <FL/fl_draw.H>
+#include <iostream>
+
+using namespace std;
+
+static void gleam_color(Fl_Color c) {
+ if (Fl::draw_box_active()) fl_color(c);
+ else fl_color(fl_inactive(c));
+}
+
+static void shade_rect_up(int x, int y, int w, int h, Fl_Color bc, float th) {
+ // Draws the shiny
+ int h_top = h/2;
+ int h_bottom = h/6;
+ int h_flat = h-(h_top+h_bottom);
+ int j = 0;
+ float step_size_top = (0.999/(float)(h_top));
+ float step_size_bottom = (0.999/(float)(h_bottom));
+
+ // This loop generates the gradient at the top of the widget
+ for (float k = 1; k >= 0; k -= step_size_top){
+ gleam_color(fl_color_average(fl_color_average(bc, FL_WHITE, th), bc, k));
+ //gleam_color(fl_color_average(FL_WHITE, bc, k));
+ fl_line(x, y+j, x+w, y+j);
+ j++;
+ }
+ gleam_color(bc);
+ fl_rectf(x, y+h_top, w+1, h_flat);
+ // This loop generates the gradient at the bottom of the widget
+ for (float k = 1; k >= 0; k -= step_size_bottom){
+ //gleam_color(fl_color_average(bc, fl_color_average(bc, FL_WHITE, th),
k));
+ gleam_color(fl_color_average(bc,fl_color_average(bc, FL_WHITE, th), k));
+ //gleam_color(fl_color_average(bc, FL_WHITE, k));
+ fl_line(x, y+j+h_flat-1, x+w, y+j+h_flat-1);
+ j++;
+ }
+}
+
+static void shade_rect_down(int x, int y, int w, int h, Fl_Color bc, float th)
{
+ // Draws the shiny
+ int h_top = (int)h/2;
+ int h_bottom = (int)h/6;
+ float h_flat = h-(h_top+h_bottom);
+ int j = 0;
+ float step_size_top = (0.999/(float)h_top);
+ float step_size_bottom = (0.999/(float)h_bottom);
+
+ // This loop generates the gradient at the top of the widget
+ for (float k = 1; k >= 0; k -= step_size_top){
+ gleam_color(fl_color_average(fl_color_average(bc, FL_BLACK, th), bc, k));
+ //gleam_color(fl_color_average(fl_color_average(bc, FL_WHITE, th), bc, k));
+ fl_line(x, y+j, x+w, y+j);
+ j++;
+ }
+ gleam_color(bc);
+ fl_rectf(x, y+h_top, w+1, h_flat);
+ // This loop generates the gradient at the bottom of the widget
+ for (float k = 1; k >= 0; k -= step_size_bottom){
+ //gleam_color(fl_color_average(fl_color_average(bc, FL_WHITE, th), bc,
k));
+ gleam_color(fl_color_average(bc, fl_color_average(bc, FL_BLACK, th), k));
+ fl_line(x, y+j+h_flat-1, x+w, y+j+h_flat-1);
+ j++;
+ }
+}
+
+static void frame_rect_up(int x, int y, int w, int h, Fl_Color bc, float th1,
float th2) {
+ // Draw the outline around the perimeter of the box
+ gleam_color(fl_color_average(fl_darker(bc), FL_BLACK, th1));
+ fl_line(x+1, y, x+w-1, y); //Go across the top
+ fl_line(x+1, y+h, x+w-1, y+h); //Go across the bottom
+
+ gleam_color(fl_color_average(FL_BLACK, bc, th1));
+ fl_line(x, y+h-1, x, y+1); //Go from bottom to top left side
+ fl_line(x+w, y+h-1, x+w, y+1); //Go from bottom to top right side
+ //
+ gleam_color(fl_color_average(bc, FL_WHITE, th2));
+ fl_line(x+1, y+h-2, x+1, y+2); //Go from bottom to top left side
+ //gleam_color(fl_color_average(bc, FL_WHITE, th2));
+ fl_line(x+w-1, y+h-2, x+w-1, y+2); //Go from bottom to top right side
+}
+
+static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc, float
th1, float th2) {
+ // Draw the outline around the perimeter of the box
+ gleam_color(fl_color_average(FL_BLACK, bc, th1));
+ fl_line(x, y+h-1, x, y+1); //Go from bottom to top left side
+ fl_line(x+w, y+h-1, x+w, y+1); //Go from bottom to top right side
+ //
+ gleam_color(fl_color_average(fl_darker(bc), FL_WHITE, th2));
+ fl_line(x+1, y, x+w-1, y); //Go across the top
+ fl_line(x+1, y+h, x+w-1, y+h); //Go across the bottom
+ //
+ gleam_color(fl_color_average(FL_BLACK, fl_darker(bc), th1));
+ fl_line(x+1, y+h-2, x+1, y+2); //Go from bottom to top left side
+ fl_line(x+w-1, y+h-2, x+w-1, y+2); //Go from bottom to top right side
+}
+
+static void up_frame(int x, int y, int w, int h, Fl_Color c) {
+ frame_rect_up(x, y, w-1, h-1, c, 0.15f, 0.15f);
+}
+
+static void up_box(int x, int y, int w, int h, Fl_Color c) {
+ shade_rect_up(x+2, y+1, w-5, h-3, c, 0.15f);
+ frame_rect_up(x, y, w-1, h-1, c, 0.15f, 0.15f);
+}
+
+static void thin_up_box(int x, int y, int w, int h, Fl_Color c) {
+ shade_rect_up(x+2, y+1, w-5, h-3, c, 0.25f);
+ frame_rect_up(x, y, w-1, h-1, c, 0.25f, 0.25f);
+}
+
+static void down_frame(int x, int y, int w, int h, Fl_Color c) {
+ frame_rect_down(x, y, w-1, h-1, c, 0.75f, 0.35f);
+}
+
+static void down_box(int x, int y, int w, int h, Fl_Color c) {
+ shade_rect_down(x+1, y+1, w-3, h-3, c, 0.25f);
+ frame_rect_down(x, y, w-1, h-1, c, 0.75f, 0.75f);
+}
+
+static void thin_down_box(int x, int y, int w, int h, Fl_Color c) {
+ shade_rect_down(x+1, y+1, w-3, h-3, c, 0.55f);
+ frame_rect_down(x, y, w-1, h-1, c, 0.65f, 0.65f);
+}
+
+extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*);
+
+Fl_Boxtype fl_define_FL_GLEAM_UP_BOX() {
+ fl_internal_boxtype(_FL_GLEAM_UP_BOX, up_box);
+ fl_internal_boxtype(_FL_GLEAM_DOWN_BOX, down_box);
+ fl_internal_boxtype(_FL_GLEAM_UP_FRAME, up_frame);
+ fl_internal_boxtype(_FL_GLEAM_DOWN_FRAME, down_frame);
+ fl_internal_boxtype(_FL_GLEAM_THIN_UP_BOX, thin_up_box);
+ fl_internal_boxtype(_FL_GLEAM_THIN_DOWN_BOX, thin_down_box);
+ fl_internal_boxtype(_FL_GLEAM_ROUND_UP_BOX, up_box);
+ fl_internal_boxtype(_FL_GLEAM_ROUND_DOWN_BOX, down_box);
+
+ return _FL_GLEAM_UP_BOX;
+}
Index: src/Fl_get_system_colors.cxx
===================================================================
--- src/Fl_get_system_colors.cxx (revision 8914)
+++ src/Fl_get_system_colors.cxx (working copy)
@@ -226,9 +226,8 @@
if (Fl::first_window()) key1 = Fl::first_window()->xclass();
if (!key1) key1 = "fltk";
if (!fl_bg2_set) getsyscolor("Text","background", fl_bg2, "#ffffff",
Fl::background2);
- if (!fl_fg_set) getsyscolor(key1, "foreground", fl_fg, "#000000",
Fl::foreground);
- if (!fl_bg_set) getsyscolor(key1, "background", fl_bg, "#c0c0c0",
Fl::background);
- getsyscolor("Text", "selectBackground", 0, "#000080", set_selection_color);
+ if (!fl_bg_set) getsyscolor(key1, "background", fl_bg, "#e4e4e4",
Fl::background);
+ getsyscolor("Text", "selectBackground", 0, "#3465a4", set_selection_color);
}
#endif
@@ -377,6 +376,28 @@
// Use slightly thinner scrollbars...
Fl::scrollbar_size(15);
+ } else if (scheme_ && !strcasecmp(scheme_, "gleam")) {
+ // Use a Gleam look-and-feel, similar to Clearlooks Glossy, made by Colin
Jones
+ if (scheme_bg_) {
+ delete scheme_bg_;
+ scheme_bg_ = (Fl_Image *)0;
+ }
+
+ set_boxtype(FL_UP_FRAME, FL_GLEAM_UP_FRAME);
+ set_boxtype(FL_DOWN_FRAME, FL_GLEAM_DOWN_FRAME);
+ set_boxtype(FL_THIN_UP_FRAME, FL_GLEAM_UP_FRAME);
+ set_boxtype(FL_THIN_DOWN_FRAME, FL_GLEAM_DOWN_FRAME);
+
+ set_boxtype(FL_UP_BOX, FL_GLEAM_UP_BOX);
+ set_boxtype(FL_DOWN_BOX, FL_GLEAM_DOWN_BOX);
+ set_boxtype(FL_THIN_UP_BOX, FL_GLEAM_THIN_UP_BOX);
+ set_boxtype(FL_THIN_DOWN_BOX, FL_GLEAM_THIN_DOWN_BOX);
+ set_boxtype(_FL_ROUND_UP_BOX, FL_GLEAM_ROUND_UP_BOX);
+ set_boxtype(_FL_ROUND_DOWN_BOX, FL_GLEAM_ROUND_DOWN_BOX);
+
+ // Use slightly thinner scrollbars...
+ Fl::scrollbar_size(10);
+
} else {
// Use the standard FLTK look-n-feel...
if (scheme_bg_) {
Index: src/Makefile
===================================================================
--- src/Makefile (revision 8914)
+++ src/Makefile (working copy)
@@ -134,6 +134,7 @@
fl_engraved_label.cxx \
fl_file_dir.cxx \
fl_font.cxx \
+ fl_gleam.cxx \
fl_gtk.cxx \
fl_labeltype.cxx \
fl_line_style.cxx \
Index: FL/Enumerations.H
===================================================================
--- FL/Enumerations.H (revision 8914)
+++ FL/Enumerations.H (working copy)
@@ -502,6 +502,14 @@
_FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
_FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
_FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
+ _FL_GLEAM_UP_BOX,
+ _FL_GLEAM_DOWN_BOX,
+ _FL_GLEAM_UP_FRAME,
+ _FL_GLEAM_DOWN_FRAME,
+ _FL_GLEAM_THIN_UP_BOX,
+ _FL_GLEAM_THIN_DOWN_BOX,
+ _FL_GLEAM_ROUND_UP_BOX,
+ _FL_GLEAM_ROUND_DOWN_BOX,
FL_FREE_BOXTYPE ///< the first free box type for creation of
new box types
};
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
@@ -548,6 +556,16 @@
#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
+extern FL_EXPORT Fl_Boxtype fl_define_FL_GLEAM_UP_BOX();
+#define FL_GLEAM_UP_BOX fl_define_FL_GLEAM_UP_BOX()
+#define FL_GLEAM_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+1)
+#define FL_GLEAM_UP_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+2)
+#define FL_GLEAM_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+3)
+#define FL_GLEAM_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+4)
+#define FL_GLEAM_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+5)
+#define FL_GLEAM_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+6)
+#define FL_GLEAM_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+7)
+
// conversions of box types to other boxtypes:
/**
Get the filled version of a frame.
Index: test/Makefile
===================================================================
--- test/Makefile (revision 8914)
+++ test/Makefile (working copy)
@@ -51,6 +51,7 @@
fullscreen.cxx \
gl_overlay.cxx \
glpuzzle.cxx \
+ gleam.cxx \
hello.cxx \
help.cxx \
iconize.cxx \
@@ -119,6 +120,7 @@
file_chooser$(EXEEXT) \
fonts$(EXEEXT) \
forms$(EXEEXT) \
+ gleam$(EXEEXT) \
hello$(EXEEXT) \
help$(EXEEXT) \
iconize$(EXEEXT) \
Index: test/gleam.h
===================================================================
--- test/gleam.h (revision 0)
+++ test/gleam.h (revision 0)
@@ -0,0 +1,31 @@
+// generated by Fast Light User Interface Designer (fluid) version 1.0300
+
+#ifndef gleam_h
+#define gleam_h
+#include <FL/Fl.H>
+#include <FL/Fl_Double_Window.H>
+#include <FL/Fl_Button.H>
+#include <FL/Fl_Tabs.H>
+#include <FL/Fl_Group.H>
+#include <FL/Fl_Clock.H>
+#include <FL/Fl_Progress.H>
+#include <FL/Fl_Slider.H>
+#include <FL/Fl_Scrollbar.H>
+#include <FL/Fl_Value_Slider.H>
+#include <FL/Fl_Value_Output.H>
+#include <FL/Fl_Adjuster.H>
+#include <FL/Fl_Counter.H>
+#include <FL/Fl_Roller.H>
+#include <FL/Fl_Spinner.H>
+#include <FL/Fl_Value_Input.H>
+#include <FL/Fl_Input.H>
+#include <FL/Fl_Output.H>
+#include <FL/Fl_Text_Editor.H>
+#include <FL/Fl_Text_Display.H>
+#include <FL/Fl_File_Input.H>
+#include <FL/Fl_Choice.H>
+#include <FL/Fl_Input_Choice.H>
+#include <FL/Fl_Box.H>
+#include <FL/Fl_Light_Button.H>
+#include <FL/Fl_Check_Button.H>
+#endif
Index: test/gleam.fl
===================================================================
--- test/gleam.fl (revision 0)
+++ test/gleam.fl (revision 0)
@@ -0,0 +1,170 @@
+# data file for the Fltk User Interface Designer (fluid)
+version 1.0300
+header_name {.h}
+code_name {.cxx}
+Function {} {open
+} {
+ Fl_Window {} {open
+ xywh {401 274 600 340} type Double color 35 visible
+ } {
+ Fl_Button {} {
+ label button
+ xywh {10 9 90 25} box GLEAM_THIN_UP_BOX color 101 labelfont 5 labelcolor
7
+ }
+ Fl_Button {} {
+ label button
+ xywh {10 36 90 25} box GLEAM_THIN_UP_BOX color 179 labelfont 4
labelcolor 7
+ }
+ Fl_Button {} {
+ label button
+ xywh {10 63 90 25} box GLEAM_UP_BOX color 91 labelcolor 7
+ }
+ Fl_Button {} {
+ label button
+ xywh {10 90 90 25} box GLEAM_UP_BOX color 8 labelcolor 7
+ }
+ Fl_Tabs {} {open
+ xywh {10 120 320 215} box GLEAM_THIN_UP_BOX color 47 selection_color 47
+ } {
+ Fl_Group {} {
+ label tab1 open
+ xywh {14 141 310 190} color 47 selection_color 23
+ } {
+ Fl_Clock {} {
+ xywh {24 166 130 124} box GLEAM_UP_BOX color 12 selection_color 7
labelcolor 7
+ }
+ Fl_Progress {} {
+ xywh {22 306 290 20} box GLEAM_THIN_DOWN_BOX
+ }
+ Fl_Clock {} {
+ xywh {179 166 130 130} box GLEAM_DOWN_BOX color 26
+ }
+ }
+ Fl_Group {} {
+ label tab2 open
+ xywh {15 140 310 190} color 47 hide
+ } {
+ Fl_Slider {} {
+ xywh {20 161 25 155} box GLEAM_DOWN_BOX
+ }
+ Fl_Scrollbar {} {
+ xywh {50 161 25 155} box GLEAM_DOWN_BOX
+ }
+ Fl_Value_Slider {} {
+ xywh {115 161 25 155} box GLEAM_DOWN_BOX
+ }
+ Fl_Value_Output {} {
+ xywh {246 289 75 25} box GLEAM_DOWN_BOX
+ }
+ Fl_Adjuster {} {
+ xywh {220 230 100 25} box GLEAM_UP_BOX
+ }
+ Fl_Counter {} {
+ xywh {220 200 100 25} box GLEAM_UP_BOX
+ }
+ Fl_Roller {} {
+ xywh {85 161 25 155} box GLEAM_UP_BOX
+ }
+ Fl_Spinner {} {
+ xywh {220 165 100 25} box GLEAM_DOWN_BOX
+ }
+ Fl_Value_Input {} {
+ xywh {161 289 75 25} box GLEAM_DOWN_BOX
+ }
+ }
+ Fl_Group {} {
+ label tab3 open
+ xywh {15 140 310 190} color 47 hide
+ } {
+ Fl_Input {} {
+ xywh {40 230 120 25} box GLEAM_THIN_DOWN_BOX
+ }
+ Fl_Output {} {
+ xywh {40 260 120 25} box GLEAM_THIN_DOWN_BOX
+ }
+ Fl_Text_Editor {} {
+ xywh {220 160 90 55} box GLEAM_DOWN_FRAME color 80
+ }
+ Fl_Text_Display {} {
+ xywh {220 230 90 55} box GLEAM_DOWN_FRAME color 12
+ }
+ Fl_File_Input {} {
+ xywh {40 290 265 30}
+ }
+ }
+ Fl_Group {} {
+ label tab4 open
+ xywh {15 140 310 190} color 47 hide
+ } {
+ Fl_Choice {} {open
+ xywh {190 195 120 25} box GLEAM_THIN_UP_BOX down_box BORDER_BOX
+ } {}
+ Fl_Input_Choice {} {open
+ xywh {190 160 120 25} box GLEAM_DOWN_BOX
+ } {}
+ }
+ }
+ Fl_Box {} {
+ label {thin box down1}
+ xywh {341 10 125 50} box GLEAM_THIN_DOWN_BOX color 20
+ }
+ Fl_Box {} {
+ label {thin box up1}
+ xywh {471 10 125 50} box GLEAM_THIN_UP_BOX color 15 labelcolor 2
+ }
+ Fl_Box {} {
+ label {thin box down2}
+ xywh {341 71 125 44} box GLEAM_THIN_DOWN_BOX color 190
+ }
+ Fl_Box {} {
+ label {thin box up2}
+ xywh {471 71 125 44} box GLEAM_THIN_UP_BOX color 96 labelcolor 7
+ }
+ Fl_Box {} {
+ label {box down3}
+ xywh {341 127 125 50} box GLEAM_DOWN_BOX color 3
+ }
+ Fl_Box {} {
+ label {box up3}
+ xywh {471 127 125 50} box GLEAM_UP_BOX color 104 labelcolor 3
+ }
+ Fl_Box {} {
+ label {box down4}
+ xywh {341 189 125 50} box GLEAM_DOWN_BOX color 42
+ }
+ Fl_Box {} {
+ label {box up4}
+ xywh {471 189 125 50} box GLEAM_UP_BOX color 30 labelcolor 6
+ }
+ Fl_Box {} {
+ label {box down5}
+ xywh {341 251 125 82} box GLEAM_DOWN_BOX color 19
+ }
+ Fl_Box {} {
+ label {box up5}
+ xywh {471 251 125 82} box GLEAM_UP_BOX color 0 labelcolor 7
+ }
+ Fl_Light_Button {} {
+ label Gleam selected
+ xywh {110 10 80 25} box GLEAM_THIN_DOWN_BOX color 7 selection_color 30
+ }
+ Fl_Check_Button {} {
+ label Gleam
+ xywh {110 37 80 25} box GLEAM_THIN_DOWN_BOX down_box DOWN_BOX color 47
+ }
+ Fl_Input {} {
+ xywh {220 10 100 25} box GLEAM_THIN_DOWN_BOX color 23
+ }
+ Fl_Adjuster {} {
+ xywh {110 65 80 43} box GLEAM_UP_BOX color 8 selection_color 7
labelcolor 55
+ }
+ Fl_Text_Editor {} {
+ label {down frame}
+ xywh {220 53 100 29} box GLEAM_DOWN_FRAME color 19 selection_color 47
+ }
+ Fl_Text_Editor {} {
+ label {up frame}
+ xywh {220 99 100 38} box GLEAM_UP_FRAME color 19 selection_color 47
+ }
+ }
+}
Index: test/gleam.cxx
===================================================================
--- test/gleam.cxx (revision 0)
+++ test/gleam.cxx (revision 0)
@@ -0,0 +1,200 @@
+// generated by Fast Light User Interface Designer (fluid) version 1.0300
+
+#include "gleam.h"
+
+int main(int argc, char **argv) {
+ Fl_Double_Window* w;
+ { Fl_Double_Window* o = new Fl_Double_Window(600, 340);
+ w = o;
+ o->color((Fl_Color)35);
+ { Fl_Button* o = new Fl_Button(10, 9, 90, 25, "button");
+ o->box(FL_GLEAM_THIN_UP_BOX);
+ o->color((Fl_Color)101);
+ o->labelfont(5);
+ o->labelcolor(FL_BACKGROUND2_COLOR);
+ } // Fl_Button* o
+ { Fl_Button* o = new Fl_Button(10, 36, 90, 25, "button");
+ o->box(FL_GLEAM_THIN_UP_BOX);
+ o->color((Fl_Color)179);
+ o->labelfont(4);
+ o->labelcolor(FL_BACKGROUND2_COLOR);
+ } // Fl_Button* o
+ { Fl_Button* o = new Fl_Button(10, 63, 90, 25, "button");
+ o->box(FL_GLEAM_UP_BOX);
+ o->color((Fl_Color)91);
+ o->labelcolor(FL_BACKGROUND2_COLOR);
+ } // Fl_Button* o
+ { Fl_Button* o = new Fl_Button(10, 90, 90, 25, "button");
+ o->box(FL_GLEAM_UP_BOX);
+ o->color(FL_INACTIVE_COLOR);
+ o->labelcolor(FL_BACKGROUND2_COLOR);
+ } // Fl_Button* o
+ { Fl_Tabs* o = new Fl_Tabs(10, 120, 320, 215);
+ o->box(FL_GLEAM_THIN_UP_BOX);
+ o->color(FL_DARK1);
+ o->selection_color(FL_DARK1);
+ { Fl_Group* o = new Fl_Group(14, 141, 310, 190, "tab1");
+ o->color(FL_DARK1);
+ o->selection_color((Fl_Color)23);
+ { Fl_Clock* o = new Fl_Clock(24, 166, 130, 124);
+ o->box(FL_GLEAM_UP_BOX);
+ o->color((Fl_Color)12);
+ o->selection_color(FL_BACKGROUND2_COLOR);
+ o->labelcolor(FL_BACKGROUND2_COLOR);
+ } // Fl_Clock* o
+ { Fl_Progress* o = new Fl_Progress(22, 306, 290, 20);
+ o->box(FL_GLEAM_THIN_DOWN_BOX);
+ } // Fl_Progress* o
+ { Fl_Clock* o = new Fl_Clock(179, 166, 130, 130);
+ o->box(FL_GLEAM_DOWN_BOX);
+ o->color((Fl_Color)26);
+ } // Fl_Clock* o
+ o->end();
+ } // Fl_Group* o
+ { Fl_Group* o = new Fl_Group(15, 140, 310, 190, "tab2");
+ o->color(FL_DARK1);
+ o->hide();
+ { Fl_Slider* o = new Fl_Slider(20, 161, 25, 155);
+ o->box(FL_GLEAM_DOWN_BOX);
+ } // Fl_Slider* o
+ { Fl_Scrollbar* o = new Fl_Scrollbar(50, 161, 25, 155);
+ o->box(FL_GLEAM_DOWN_BOX);
+ } // Fl_Scrollbar* o
+ { Fl_Value_Slider* o = new Fl_Value_Slider(115, 161, 25, 155);
+ o->box(FL_GLEAM_DOWN_BOX);
+ } // Fl_Value_Slider* o
+ { Fl_Value_Output* o = new Fl_Value_Output(246, 289, 75, 25);
+ o->box(FL_GLEAM_DOWN_BOX);
+ } // Fl_Value_Output* o
+ { Fl_Adjuster* o = new Fl_Adjuster(220, 230, 100, 25);
+ o->box(FL_GLEAM_UP_BOX);
+ } // Fl_Adjuster* o
+ { Fl_Counter* o = new Fl_Counter(220, 200, 100, 25);
+ o->box(FL_GLEAM_UP_BOX);
+ } // Fl_Counter* o
+ { Fl_Roller* o = new Fl_Roller(85, 161, 25, 155);
+ o->box(FL_GLEAM_UP_BOX);
+ } // Fl_Roller* o
+ { Fl_Spinner* o = new Fl_Spinner(220, 165, 100, 25);
+ o->box(FL_GLEAM_DOWN_BOX);
+ } // Fl_Spinner* o
+ { Fl_Value_Input* o = new Fl_Value_Input(161, 289, 75, 25);
+ o->box(FL_GLEAM_DOWN_BOX);
+ } // Fl_Value_Input* o
+ o->end();
+ } // Fl_Group* o
+ { Fl_Group* o = new Fl_Group(15, 140, 310, 190, "tab3");
+ o->color(FL_DARK1);
+ o->hide();
+ { Fl_Input* o = new Fl_Input(40, 230, 120, 25);
+ o->box(FL_GLEAM_THIN_DOWN_BOX);
+ } // Fl_Input* o
+ { Fl_Output* o = new Fl_Output(40, 260, 120, 25);
+ o->box(FL_GLEAM_THIN_DOWN_BOX);
+ } // Fl_Output* o
+ { Fl_Text_Editor* o = new Fl_Text_Editor(220, 160, 90, 55);
+ o->box(FL_GLEAM_DOWN_FRAME);
+ o->color((Fl_Color)80);
+ } // Fl_Text_Editor* o
+ { Fl_Text_Display* o = new Fl_Text_Display(220, 230, 90, 55);
+ o->box(FL_GLEAM_DOWN_FRAME);
+ o->color((Fl_Color)12);
+ } // Fl_Text_Display* o
+ { new Fl_File_Input(40, 290, 265, 30);
+ } // Fl_File_Input* o
+ o->end();
+ } // Fl_Group* o
+ { Fl_Group* o = new Fl_Group(15, 140, 310, 190, "tab4");
+ o->color(FL_DARK1);
+ o->hide();
+ { Fl_Choice* o = new Fl_Choice(190, 195, 120, 25);
+ o->box(FL_GLEAM_THIN_UP_BOX);
+ o->down_box(FL_BORDER_BOX);
+ } // Fl_Choice* o
+ { Fl_Input_Choice* o = new Fl_Input_Choice(190, 160, 120, 25);
+ o->box(FL_GLEAM_DOWN_BOX);
+ } // Fl_Input_Choice* o
+ o->end();
+ } // Fl_Group* o
+ o->end();
+ } // Fl_Tabs* o
+ { Fl_Box* o = new Fl_Box(341, 10, 125, 50, "thin box down1");
+ o->box(FL_GLEAM_THIN_DOWN_BOX);
+ o->color((Fl_Color)20);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(471, 10, 125, 50, "thin box up1");
+ o->box(FL_GLEAM_THIN_UP_BOX);
+ o->color(FL_SELECTION_COLOR);
+ o->labelcolor((Fl_Color)2);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(341, 71, 125, 44, "thin box down2");
+ o->box(FL_GLEAM_THIN_DOWN_BOX);
+ o->color((Fl_Color)190);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(471, 71, 125, 44, "thin box up2");
+ o->box(FL_GLEAM_THIN_UP_BOX);
+ o->color((Fl_Color)96);
+ o->labelcolor(FL_BACKGROUND2_COLOR);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(341, 127, 125, 50, "box down3");
+ o->box(FL_GLEAM_DOWN_BOX);
+ o->color((Fl_Color)3);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(471, 127, 125, 50, "box up3");
+ o->box(FL_GLEAM_UP_BOX);
+ o->color((Fl_Color)104);
+ o->labelcolor((Fl_Color)3);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(341, 189, 125, 50, "box down4");
+ o->box(FL_GLEAM_DOWN_BOX);
+ o->color((Fl_Color)42);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(471, 189, 125, 50, "box up4");
+ o->box(FL_GLEAM_UP_BOX);
+ o->color((Fl_Color)30);
+ o->labelcolor((Fl_Color)6);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(341, 251, 125, 82, "box down5");
+ o->box(FL_GLEAM_DOWN_BOX);
+ o->color((Fl_Color)19);
+ } // Fl_Box* o
+ { Fl_Box* o = new Fl_Box(471, 251, 125, 82, "box up5");
+ o->box(FL_GLEAM_UP_BOX);
+ o->color(FL_FOREGROUND_COLOR);
+ o->labelcolor(FL_BACKGROUND2_COLOR);
+ } // Fl_Box* o
+ { Fl_Light_Button* o = new Fl_Light_Button(110, 10, 80, 25, "Gleam");
+ o->box(FL_GLEAM_THIN_DOWN_BOX);
+ o->color(FL_BACKGROUND2_COLOR);
+ o->selection_color((Fl_Color)30);
+ } // Fl_Light_Button* o
+ { Fl_Check_Button* o = new Fl_Check_Button(110, 37, 80, 25, "Gleam");
+ o->box(FL_GLEAM_THIN_DOWN_BOX);
+ o->down_box(FL_DOWN_BOX);
+ o->color(FL_DARK1);
+ } // Fl_Check_Button* o
+ { Fl_Input* o = new Fl_Input(220, 10, 100, 25);
+ o->box(FL_GLEAM_THIN_DOWN_BOX);
+ o->color((Fl_Color)23);
+ } // Fl_Input* o
+ { Fl_Adjuster* o = new Fl_Adjuster(110, 65, 80, 43);
+ o->box(FL_GLEAM_UP_BOX);
+ o->color(FL_INACTIVE_COLOR);
+ o->selection_color(FL_BACKGROUND2_COLOR);
+ o->labelcolor((Fl_Color)55);
+ } // Fl_Adjuster* o
+ { Fl_Text_Editor* o = new Fl_Text_Editor(220, 53, 100, 29, "down frame");
+ o->box(FL_GLEAM_DOWN_FRAME);
+ o->color((Fl_Color)19);
+ o->selection_color(FL_DARK1);
+ } // Fl_Text_Editor* o
+ { Fl_Text_Editor* o = new Fl_Text_Editor(220, 99, 100, 38, "up frame");
+ o->box(FL_GLEAM_UP_FRAME);
+ o->color((Fl_Color)19);
+ o->selection_color(FL_DARK1);
+ } // Fl_Text_Editor* o
+ o->end();
+ } // Fl_Double_Window* o
+ w->show(argc, argv);
+ return Fl::run();
+}
Index: test/forms.cxx
===================================================================
--- test/forms.cxx (revision 8914)
+++ test/forms.cxx (working copy)
@@ -58,6 +58,7 @@
{FL_PLASTIC_DOWN_BOX,"plastic downbox"},
{FL_GTK_UP_BOX,"GTK up box"},
{FL_GTK_ROUND_UP_BOX,"GTK round up box"},
+ {FL_GLEAM_UP_BOX,"Gleam up box"},
/* sentinel */
{-1}
};
Index: fluid/alignment_panel.fl
===================================================================
--- fluid/alignment_panel.fl (revision 8914)
+++ fluid/alignment_panel.fl (working copy)
@@ -187,6 +187,10 @@
label {GTK+}
xywh {10 10 35 25}
}
+ MenuItem {} {
+ label {Gleam}
+ xywh {20 20 35 25}
+ }
}
Fl_Group {} {open
xywh {116 43 220 126} labelfont 1 align 0
Index: fluid/alignment_panel.cxx
===================================================================
--- fluid/alignment_panel.cxx (revision 8914)
+++ fluid/alignment_panel.cxx (working copy)
@@ -153,6 +153,7 @@
{"None", 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 14, 0},
{"Plastic", 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 14, 0},
{"GTK+", 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 14, 0},
+ {"Gleam", 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 14, 0},
{0,0,0,0,0,0,0,0,0}
};
Index: fluid/Fl_Widget_Type.cxx
===================================================================
--- fluid/Fl_Widget_Type.cxx (revision 8914)
+++ fluid/Fl_Widget_Type.cxx (working copy)
@@ -678,6 +678,12 @@
{"GTK_THIN_DOWN_BOX",0,0,(void *)FL_GTK_THIN_DOWN_BOX},
{"GTK_ROUND_UP_BOX",0,0,(void *)FL_GTK_ROUND_UP_BOX},
{"GTK_ROUND_DOWN_BOX",0,0,(void *)FL_GTK_ROUND_DOWN_BOX},
+{"GLEAM_UP_BOX",0,0,(void *)FL_GLEAM_UP_BOX},
+{"GLEAM_DOWN_BOX",0,0,(void *)FL_GLEAM_DOWN_BOX},
+{"GLEAM_THIN_UP_BOX",0,0,(void *)FL_GLEAM_THIN_UP_BOX},
+{"GLEAM_THIN_DOWN_BOX",0,0,(void *)FL_GLEAM_THIN_DOWN_BOX},
+{"GLEAM_ROUND_UP_BOX",0,0,(void *)FL_GLEAM_ROUND_UP_BOX},
+{"GLEAM_ROUND_DOWN_BOX",0,0,(void *)FL_GLEAM_ROUND_DOWN_BOX},
{0},
{"frames",0,0,0,FL_SUBMENU},
{"UP_FRAME",0,0,(void *)FL_UP_FRAME},
@@ -696,6 +702,8 @@
{"GTK_DOWN_FRAME",0,0,(void *)FL_GTK_DOWN_FRAME},
{"GTK_THIN_UP_FRAME",0,0,(void *)FL_GTK_THIN_UP_FRAME},
{"GTK_THIN_DOWN_FRAME",0,0,(void *)FL_GTK_THIN_DOWN_FRAME},
+{"GLEAM_UP_FRAME",0,0,(void *)FL_GLEAM_UP_FRAME},
+{"GLEAM_DOWN_FRAME",0,0,(void *)FL_GLEAM_DOWN_FRAME},
{0},
{0}};
Index: fluid/fluid.cxx
===================================================================
--- fluid/fluid.cxx (revision 8914)
+++ fluid/fluid.cxx (working copy)
@@ -1744,6 +1744,9 @@
case 3 : // GTK+
Fl::scheme("gtk+");
break;
+ case 4 : // Gleam
+ Fl::scheme("gleam");
+ break;
}
fluid_prefs.set("scheme", scheme_choice->value());
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