Just curious: is this what FLTK3 is doing..? http://www.gamedev.net/page/resources/_/technical/general-programming/the-c-pimpl-r1794
I haven't touched FLTK3 yet, and haven't taken the time to figure it out, but just wondering if that's the "trick.." _______________________________________________ fltk-dev mailing list fltk-dev@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-dev