> > I received a direct question from Kristian Høgsberg <[email protected]> 
> > as to whether there is any effort to get FLTK running on Wayland?
> > 
> > As far as I can tell this means drawing everything with Cairo + Pango 
> > into a local memory buffer, and tell Wayland to use that buffer as a 
> > source image. This would require perfect Cairo rendering which would be 
> > useful anyway (I suggest that the default for X be changed to Cairo).
> 
> How does that pan out for performance, though?

>From what I understand, Wayland is a hell of a lot faster than X11 in the 
>general case, and I *believe* we're not forced to use Cairo and Pango; we can 
>use any method to draw into a local memory buffer, though krh is more likely 
>to know about this than any of us....

> How does GL play with Wayland then? I'd want GL. Maybe GL is an option and we 
> can do all of fltk via that (GL) instead of cairo?
> Anybody know?

I think it currently uses the embedded version of GL, rather than the standard 
OGL, though again this probably needs to be checked. However, assuming it draws 
into a (local) memory buffer then it's still an option if we don't want to go 
the cairo route.

- Ben
                                          
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