> > I received a direct question from Kristian Høgsberg <[email protected]> > > as to whether there is any effort to get FLTK running on Wayland? > > > > As far as I can tell this means drawing everything with Cairo + Pango > > into a local memory buffer, and tell Wayland to use that buffer as a > > source image. This would require perfect Cairo rendering which would be > > useful anyway (I suggest that the default for X be changed to Cairo). > > How does that pan out for performance, though? >From what I understand, Wayland is a hell of a lot faster than X11 in the >general case, and I *believe* we're not forced to use Cairo and Pango; we can >use any method to draw into a local memory buffer, though krh is more likely >to know about this than any of us.... > How does GL play with Wayland then? I'd want GL. Maybe GL is an option and we > can do all of fltk via that (GL) instead of cairo? > Anybody know? I think it currently uses the embedded version of GL, rather than the standard OGL, though again this probably needs to be checked. However, assuming it draws into a (local) memory buffer then it's still an option if we don't want to go the cairo route. - Ben
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