Here what I just did to reproduce:

Downloaded latest r9631;

Changed "code generation" to /MTd
for hello, fltkdll, fltkjpeg, fltkzlib, fltkpng

Explicitly changed it to /MTd for file jmemobs.c from JPEG

Changed project reference for hello to fltkdll

Removed fltkd.lib from link

changed subsystem for hello to "console" (if not, it expects
WinMain)

Compiled.

Now it runs. Added destructor. Now it crashes.


I used static linking at home and /MDd at home and I recall
it worked.


I hope it helps.

Best Regards,
Mikhail


> Hmm, Mikhail, it works absolutely correctly without any errors on my system 
> (Windows Seven 64, VC2010 Express, Debug, latest svn rev 9631).
> I'm afraid it's problem with your machine only. Which version of FLTK do you 
> use? Do you use something else? Be sure you don't mix headers and .lib files 
> from different versions of the library.
>
>
> > This is happens in Debug build. It's actually
> > "Debug Assertion Failed" showing that heap is
> > corrupted. Stack is not useful. Going step by step
> > I found that it happens after ~Fl_Window();
> > xclass in Fl_Window is set to NULL.
> > The program is here:
> >
> > #include <FL/Fl.H>
> > #include <FL/Fl_Window.H>
> > #include <FL/Fl_Box.H>
> >
> > //#include <vld.h>
> >
> > int main(int argc, char **argv) {
> > //  Fl_Window window(340,180);;
> >
> >   Fl_Window *window = new Fl_Window(340,180);
> >   Fl_Box *box = new Fl_Box(20,40,300,100,"Hello, World!");
> >   box->box(FL_UP_BOX);
> >   box->labelfont(FL_BOLD+FL_ITALIC);
> >   box->labelsize(36);
> >   box->labeltype(FL_SHADOW_LABEL);
> >   window->end();
> >   window->show(argc, argv);
> >   int ret = Fl::run();
> >   delete window;
> >
> >   return 0;
> > }
>
> Nikita Egorov
>
>

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