On Fri, Apr 5, 2013 at 2:21 AM, Christophe Geuzaine <cgeuza...@ulg.ac.be> wrote: > Adding > > <key>NSHighResolutionCapable</key><true/>
Indeed, that did the trick! Thanks so much! I updated my make_bundle script, presumably fltk could do the same with the official one, provided there are no side-effects on non-retina systems. > in the app's Info.plist makes standard FLTK widgets/fonts draw fairly well > (there are some small artifacts and "off-by-one" line drawings here and > there, but nothing major). OpenGL windows are still drawn at half-resolution, > though... Yeah, I remember the Apple docs said that opengl, being pixel based, isn't quite so simple to convert to retina. _______________________________________________ fltk-dev mailing list fltk-dev@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-dev