Perhaps some issue around windows ARGB? Am 23.07.10, 10:24 -0700 schrieb Marko: > GLubyte Texture4[4][3] = > { > > > { 0x00, 0x00, 0xa0 }, // Dark Blue > { 0x00, 0x00, 0xff }, // Blue > { 0x00, 0xff, 0x00 }, // Green > { 0xff, 0x00, 0x00 } // Red > > > }; > > (other paremeter settings in here...) > > glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 4, 0, GL_RGB , GL_UNSIGNED_BYTE, > Texture4); > > Now this partly works the dark blue, blue and the green colour bands show up > just fine, but for some reason the red it just black.
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