My application is OpenGL based. I have created an OpenGL windows inside of Fl_Double_Window.
Now here is the simple code for drag n drop, copied from an example. // SIMPLE RECEIVER CLASS class Receiver : public Fl_Box { public: // Ctor Receiver(int x,int y,int w,int h) : Fl_Box(x,y,w,h) { box(FL_FLAT_BOX); color(10); label("..to\nhere"); } // Receiver event handler int handle(int event) { int ret = Fl_Box::handle(event); switch ( event ) { case FL_DND_ENTER: // return(1) for these events to 'accept' dnd case FL_DND_DRAG: case FL_DND_RELEASE: ret = 1; break; case FL_PASTE: // handle actual drop (paste) operation label(Fl::event_text()); fprintf(stderr, "Pasted '%s'\n", Fl::event_text()); ret = 1; break; } return(ret); } }; In my application I code like this.. MainWindow = new Fl_Double_Window(WINDOW_SIZE_W, WINDOW_SIZE_H, ""); Receiver box(0,0,WINDOW_SIZE_W, WINDOW_SIZE_H); MainWindow->end(); MainWindow->show(argc, argv); Now the issue is, when I drag n drop one file over the OpenGL screen it doesn't accept the file. File only accepted if I drop on the "Receiver box". But my application screen is totally covered with the OpenGL screen, so, how can I enable Drag n Drop on the OpenGL screen ? Any idea ? thanks. furqan _______________________________________________ fltk-opengl mailing list fltk-opengl@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-opengl