Hi again,

I'm seeking some advice about how to use threads with FLTK, preferably without 
using FLTK's built-in lock and unlock features. A thread that opens a socket 
will execute callbacks based on incoming messages. Those callbacks have to 
update widget values. Is it possible to make a message queue using FLTK's event 
handlers? I really don't like the idea of replacing Fl::run with a loop that 
polls a condition variable, but don't know of another way to do it.

Thanks very much again,

Nicholas
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