I'm using a GlWindow to draw my elements. However, I was wondering what's the best way to obtain a valid GL context without opening the window itself.
Basically, I want to obtain a GL context to query the graphics card capabilities without opening any fltk windows. The reason to avoid opening the window is that the window size will be changed right afterwards according to some user parameters, which are not known at the time of window creation. And those parameters need to know the gfx card capabilities first. If the window is opened with fltk::check() or other, the window system has to do more work and the program's window goes from being one size for a little while to being the final size, which looks bad and is distracting to the user. -- Gonzalo Garramuño [EMAIL PROTECTED] AMD4400 - ASUS48N-E GeForce7300GT Xubuntu Gutsy _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

