> > Or Greg's examples, e.g. here:
> > 
> > http://www.seriss.com/people/erco/fltk/#Animate
> 
> thats fltk1 stuff

Yes, but the technique is the same. In terms of understanding a problem,
the underlying concepts are far more useful in the long term than the
specific details of an implementation.
Most of Greg's examples are also applicable to the fltk2 case - the
porting is largely trivial.


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