imacarthur wrote:
> I think Greg often renders Japanese text in his applications, and if  
> I recall correctly, he does not use XFT in his builds? If so, that  
> would tend to indicate that it *can* work...

        In my case I was using fltk-1.1.6-utf8 when I had XFT off.

        Now, with 1.3.x, I'm leaving XFT enabled because that's
        the default.

        I have not heard anything about crashes from Fl_Input with
        1.3.x + XFT on linux, but I haven't gone into beta testing
        yet.. I'm still in alpha.

        It'd be cool if the OP could enable FLTK debugging, and pass
        us a gdb calling stack. Assuming FLTK and your app are compiled
        with debugging enabled (-g), should just be a matter of running
        your app under GDB, eg:

gdb ./yourapp           <-- starts gdb running your app
run                     <-- once gdb starts, type 'run' (followed by any 
command line args your app needs)

        ..then when you click on an Fl_Input to get the program to
        crash, the gdb prompt will return, at which point you can
        print out the calling stack with eg:

where

        ..this will tell us where the crash happened.

        For more info on debugging with gdb, I have some info here:
        http://seriss.com/cgi-bin/erco/view-cheat.cgi#GDB
        ..and also google surely has lots of info too.
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