Tomas Bym schrieb: > Hello, is there any way in FLTK or simply C++, how to get a pointer > to some main class from in any place of the code.
Simply C++ is to use a static pointer or class - everywhere you include the static pointer/class it will be the same. A simple example: Include file "s_data.h": --------------------------------------------------- #ifndef s_data_h #define s_data_h struct data { int D1; int D2; data(): D1(0), D2(0) {} }; class static_data { public: static data* Get_Data() { return smp_Data; } static void Set_Data(data* D) { smp_Data= D; } private: static data* smp_Data; }; #endif --------------------------------------------------- usage for data class: --------------------------------------------------- #include "s_data.h" Class_With_Data_Member::Class_With_Data_Member() { // Set global data struct: static_data::Set_Data(&Member_Data); } data* static_data::smp_Data= 0; // Definition of static member! // Usually inside "s_data.cpp" --------------------------------------------------- Usage for other classes: --------------------------------------------------- #include "s_data.h" void some_class::Foo() { if (data* ptr_Data= static_data::Get_Data()) { // Test for existing data if (ptr_Data->D1== 1) Do_Something(); // using data } } --------------------------------------------------- This is just written down, but should be good enough to show the principle. To find more sophisticated examples you should look for design pattern "singleton". _______________________________________________ fltk mailing list fltk@easysw.com http://lists.easysw.com/mailman/listinfo/fltk