On 21 May 2010, at 10:45, pawel wrote:

> hi, after experimenting with python and the pyglet library (that  
> is, i have to say, very cool), i'm working my way back to c++ and  
> FLTK.  my question is, where are the sprites?  that is, some  
> conveniance for managing multiple instances of an image (region)  
> and scaling, rotating, and blending of?
>
> have i missed it or is there no implementation of sprites in fltk?   
> if not, may i request one?

Sprites? In a UI toolkit? Hmm, seems odd to me - if I needed that I'd  
probably be using OpenGL for the animations, or else I'd have used  
SDL or Allegro for the sprites...

Animation using sprites is a bit old-fashioned these days anyway -  
what effect are you trying to achieve?




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