Matthias Melcher wrote:

> FLTK *does* support multithreading through locks and awake signals,
> but there is always only one single GUI thread (which additionally
> must be the main thread of the application - a requirement by one of
> the underlaying platforms).

Actually, I *think* this was originally a requirement forced on us by 
several of the underlying platforms - but I also think that there has 
been work by the OS/display driver folk along the way to try and remove 
this constraint.

However, from fltk's point of view, running the GUI from the main thread 
still makes the most sense anyway... and means your code will work on 
any host, regardless of which particular variant of that system you find 
your code deployed onto!




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