On 26.03.2012, at 17:56, MacArthur, Ian (SELEX GALILEO, UK) wrote:

> 
>>> I don't know how to check what code is linked as i386, but I'll try to
>> figure that out. 
> 
> 
> On OSX, then the easiest way might be to use lipo, I guess... Something like
> 
>   lipo -info my_binary
> 
> Ought to print out the supported architectures in the given file. I think. 
> From memory...
> 
> 
>> Also, how should I change clang to gcc? Thanks for trying
>> to help, I understand many aren't familiar with Xcode 4.
> 
> I build all my OSX stuff at the command line, I can't get on with IDE's at 
> all.
> The command line has always Just Worked, and means I can pick compiler at 
> build time, so...
> 
> I think the Xc4 project settings allow you to choose which compiler is 
> active, but I'm not sure how relevant that really is; I still think the main 
> problem will be that some of the .o or .a files in your project are not built 
> with x86_64 as an architecture. 

Xcode 4 support generally works. However there may be some issues with linking 
when mixing release and debug versions. Just try to compile and link everything 
in 32 bit for now.

The newest version of Xcode (4.3.2, IIRC) has issues with the PNG library. I 
will fix that asap.
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